The NFT doesn’t reject Sega either, but wants to be more careful -apkrig

When Square Enix President Josuke Macuda told fans in the New Year’s Eve that he saw the future in the NFT and wanted to apply the nascent pay to earn rules to its own large portfolio, he did not meet with a very warm response from loyal fans. Other companies may have started to perceive this as an exclamation point, which is reflected in Sega’s relatively cautious rhetoric. At a meeting of the management, which was to formally close the year 2021, there were also questions from the NFT parties and the answers of the highest-ranking employees were not explicitly negative, but they feel a certain uncertainty and try not to upset their own customer audience.

The Japanese society will continue to consider whether the tokens are in line with the company’s credo – to constantly create, to occupy forever – and it is not just a means of making money.

“As far as the NFT is concerned, we would like to try different experiments, we have already considered the implementation, but nothing is decided at the moment,” says Sega’s management. They remind that specific plans have already been published by a number of foreign companies, but the negative reaction from the players is something that cannot be overlooked. “We have to carefully consider many things, such as how we can mitigate the negative effects, how much the NFT can be introduced in connection with Japanese law, or what customers actually want and what they don’t,” says Sega. When this analysis is complete, only then will Japanese society continue to consider whether the tokens are in line with the company’s credo – to constantly create, to occupy forever – and it is not just a means of making money. In such a case, Sega states that it would decide not to continue with the NFT initiative and not to pursue them further, which sounds necessary, given the relatively uncompromising approach of Square Enix.

In addition to asking about the NFT, he also shook old-new the term meta-phrase, which goes hand in hand with building a community and the opportunity to address it not only through fun events in a particular game, but also through new business models and other trends. Even here, however, Sega is cautious and rightly states that not every game can create that metaversion. If such a universe is to gather many people and generate a strong community, it cannot apply to games that have, for example, only 10,000 active players, even if, according to Sega, it is not a single measure. It is also important whether the meta-version can really help the game and is an attraction for other players. Phantasy Star Online 2 can be a good example of Sega’s portfolio, as it hosts a variety of events, such as concerts, and the title can be easily scaled and filled with content. But the question remains whether Sega will want to test his experiments on this game, or whether he will choose another title for it.

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