Diablo 2: Farming All Runes (Resurrected)
- W: +50 to attack value
+1 to radius of light - Armor: +15 defense
+1 to radius of light - Shield: +15 defense
+1 to radius of light - Helmet: +15 defense
+1 to radius of light
- Weapon: + 75% damage to undead
+50 to attack value against the undead - Armor: 15 slow stamina suction
- Helmet: 15 slow endurance suction
- Shield: 7% increased chance when blocking
- Weapon: 2 to mana after each direct hit
- Armor: 2 to mana after each direct hit
- Shield: 2 to mana after each direct hit
- Helmet: 2 to mana after every direct hit
- Weapon: repulsion
- Armor: +30 defense against projectile
- Shield: +30 defense against projectile
- Helmet: +30 defense against projectile
- Weapon: -25% target defense
- Armor: Mana generation 15%
- Shield: Mana generation 15%
- Helmet: Mana generation 15%
- Weapon: +9 to max damage
- Armor: 15% damage taken goes to mana
- Shield: 15% damage taken goes to mana
- Helmet: 15% of the damage taken is mana
- Weapon: +75 poison damage, duration 5 seconds
- Armor: Poison Resistance + 30%
- Shield: Poison Resistance + 30%
- Helmet: Poison Resistance + 30%
- Weapon: Increases fire damage by 5-30
- Armor: Fire Resistance + 30%
- Shield: Fire Resistance + 30%
- Helmet: fire resistance + 30%
- Weapon: Increases lightning damage by 1-50
- Armor: Lightning Resistance + 30%
- Shield: Lightning Resistance + 30%
- Helmet: Lightning Resistance + 30%
- Weapon: Increases cold damage by 3-14
- Armor: Cold Resistance + 30%
- Shield: Cold Resistance + 30%
- Helmet: cold resistance + 30%
+ damaged topaz
- Weapon: 7% sucked life per hit
- Armor: Attacker takes damage from 14
- Shield: Attacker takes damage from 14
- Helmet: Attacker takes damage from 14
+ damaged amethyst
- Weapon: +9 to minimum damage
- Armor: damage reduced by 7
- Shield: damage reduced by 7
- Helmet: damage reduced by 7
+ damaged sapphire
- Weapon: + 20% increased attack speed
- Armor: + 20% faster recovery after hit
- Helmet: + 20% faster recovery after being hit
- Shield: + 20% faster blocking rate
+ damaged ruby
- Weapon: hits cause monsters to flee 25%
- Armor: replenish life +7
- Shield: replenish life +7
- Helmet: replenish life +7
+ damaged emerald
- Weapon: Requirements -20%
- Armor: Requirements -15%
- Shield: Requirements -15%
- Helmet: requirements -15%
+ damaged diamond
- Weapon: +10 to vitality
- Armor: +10 to vitality
- Shield: +10 to vitality
- Helmet: +10 to vitality
+ faulty topaz
- Weapon: +10 to energy
- Armor: +10 to energy
- Shield: +10 to energy
- Helmet: +10 to energy
+ faulty amethyst
- Weapon: +10 to dexterity
- Armor: +10 to Dexterity
- Shield: +10 to Dexterity
- Helmet: +10 to dexterity
+ faulty sapphire
- Weapon: +10 to strength
- Armor: +10 to strength
- Shield: +10 to strength
- Helmet: +10 to strength
+ faulty ruby
- Weapon: 70% extra gold from monsters
- Armor: 50% extra gold from monsters
- Shield: 50% extra gold from monsters
- Helmet: 50% extra gold from monsters
+ faulty emerald
- Weapon: + 75% increased damage against demons
+100 to attack value against demons - Armor: + 30% improved defense
- Shield: + 30% improved defense
- Helmet: + 30% improved defense
+ faulty diamond
- Weapon: 25% chance of open wounds
- Armor: All types of resistance + 15%
- Helmet: all types of resistance + 15%
- Shield: All types of resistance + 22%
+ Topaz
- Weapon: Prevents monsters from healing
- Armor: Magic damage reduced by 7
- Shield: Magic damage reduced by 7
- Helmet: magic damage reduced by 7
+ Amethyst
- Weapon: 30% better chance of getting magical items
- Armor: 25% better chance of getting magical items
- Shield: 25% better chance of getting magical items
- Helmet: 25% better chance of getting magical items
+ Sapphire
- Weapon: 20% bonus to attack value
- Armor: + 5% to maximum poison resistance
- Shield: + 5% to maximum poison resistance
- Helmet: + 5% to maximum poison resistance
+ Ruby
- Weapon: 7% sucked mana per hit
- Armor: + 5% to maximum fire resistance
- Shield: + 5% to maximum fire resistance
- Helmet: + 5% to maximum fire resistance
+ Emerald
- Weapon: + 50% increased damage
- Armor: + 5% to maximum cold resistance
- Shield: + 5% to maximum cold resistance
- Helmet: + 5% to maximum cold resistance
+ Diamond
- Weapon: 20% death blow
- Armor: + 5% to maximum lightning resistance
- Shield: + 5% to maximum lightning resistance
- Helmet: + 5% to maximum lightning resistance
+ flawless topaz
- Weapon: hit blinds target
- Armor: + 5% to mana
- Helmet: + 5% to mana
- Shield: +50 to mana
flawless amethyst
- Weapon: 20% chance of devastating blow
- Armor: damage reduced by 8%
- Shield: damage reduced by 8%
- Helmet: damage reduced by 8%
flawless sapphire
- Weapon: Ignore the target’s defense
- Armor: + 5% to life
- Shield: + 5% to life
- Helmet: +50 to live
flawless ruby
- Weapon: Freezes the target
- Armor: Cannot freeze
- Sign: Cannot freeze
- Helmet: Cannot freeze
flawless emerald
- Weapon: indestructible
- Armor: Indestructible
- Shield indestructible
- Helm: Indestructible