Games

GTFO – -apkrig

GTFO is a horror title that doesn’t need a lengthy title to be able to take care of the main thing: To offer up to four players a cooperative frenzy cut by Dead Space, Left 4 Dead and Aliens vs. Predator. And because it is a cooperative experience played by four writers, a cooperative review awaits you, imbued with the impressions of all involved.

Don’t go on a boat with Paul and Cuba …

One of the most classic sci-fi horror premises also covers the efforts of GTFO players. Few can create the right atmosphere like an abandoned ship or a mining colony somewhere in space, which perhaps lacks only an intruder-style motion detector. And wonder of the world, in addition to the weapons arsenal for four players, GTFO offers just such a detector! You who played Aliens vs. Predator, you know very well how much such a thing can irritate a player’s nerves.

It is the terrifying atmosphere that is the main element of the new first-person shooter, which can seem disturbing and disturbing in the main menu itself. I played my portion of scary games, but feel inappropriate in the menu? A point for authors who know very well what they are doing.

After all participating players share the starting equipment, which offers a decent host of weapons (pistols, machine guns, shotguns, sniper rifles) and tools (defensive turrets, mines, motion detectors, etc.), the players are mercilessly thrown into the game. And literally again, because the four prisoners are descending somewhere into a dark abyss.

In addition, the way down gradually lengthens as players unlock new levels. You can explore multiple levels on the same floor, or you will go lower and lower. The pace of the game works for both, because even a two-hour session usually gets you through one level at most, provided you don’t die and read the checkpoints in the hope that you will be able to do it better this time. Although it is not a roguelike, repetition is the mother of wisdom, and sometimes one really wants to try to go through the levels in a trial-and-error style. There is still something to discover.

Is that your tentacle, colleague?

Planners and tactical minds can rejoice, as the goal of the discoveries is not just the mythical holy grill or hordes of larger and even uglier monsters. The four convicts face several difficult tasks before they get into their Siberian tracksuits at all, let alone start sweating in them. Find a computer, find the location of the key, find the right door, draw a penis on an interactive map to entertain others, well, and then make the right route to the next point and not get lost. For proper communication, it is not enough just to shout “RUSH B!”, But to really whisper every planned step carefully before the group learns more information.

The correct composition of the squadron is the basis. Ivan’s suspended automatic turrets and machine guns can affect young ladies and old generals, but in GTFO cadence only works for a while. When the ammunition runs out, there is usually a smile. More than once, our group managed to waste even with a very economical charge setting just before the alarm, which can instantly summon larger hot flashes than the annual Black Friday in Algae. Ammo and first aid kits are slow in the game, so the silent elimination of enemies really pays off. You rejoice all the more when you come across a blue control door without an alarm.

So most of the time, despite a decent arsenal, players will sneak up and gnaw on their lips in an effort not to make unnecessary noise. Once the effort is guaranteed to fail, he will try to use every surrounding prop in a frantic rush as a shelter from sores and bayonets overgrown with naked people.

They appear in various sizes and shapes, with their hands and tentacles, but always with a not very good, even biting mood and a bunch of friends behind them. Enemies with special abilities make a particularly disgusting impression: As one example, we can mention a monster with the working nickname “spaghetti”, which lets out hundreds of tiny tentacles that literally touch the room, even when it’s dark like a sack.

Mines on site, towers at attention

Agreeing on different tactics in the lobby, counting to three, so that your teammates hit the right moment in a simultaneous strike against a great enemy, it all works great. Will you hack or will I? Will you ping the yellow key number 456 at the terminal even at the cost of pinging the enemies and attracting our attention? The alternative is to change wandering in a toxic environment, which will make our lives a very short process. And then what? Are we going to open the door behind which the big red dot is moving? Do we have to or is there another way?

Climbing infested complexes full of sinister sounds is never pleasant, but in GTFO it’s even worse than usual. Clicking on monsters is reminiscent of The Last of Us and certainly doesn’t add to the overall gloomy atmosphere. In addition to the excellently embroidered horror, it is necessary to highlight the well-mastered sound design, where only the bustling sounds outside the door cause goosebumps.

As we crept through the cold, dark corridors of the underground complex, we often had our hearts in our pants as the monsters suddenly clicked and throbbed. Then you will be soothed only by the delicious crunch after hitting the ugly on the head of the mentioned ugly. Or at least what resembles a head. And best of all, these sounds can be heard without any difficulty, even if your teammates swear when defending their position against a pile of monsters or on the tenth unsuccessful attempt to open the lock on the door.

In addition, each floor infested with enemies offers some specificity, a new sound, or a graphic aspect that players haven’t had a chance to encounter before, and the effect of hearing pounding on a closed door, but not knowing exactly where the sounds are coming from or what’s on the other side. side, is one of the best aspects of GTFO, because similar situations can upset even the most ardent among us.

Vibrant surprise

GTFO offered our quartet a lot of hours of surprisingly dense fun, scary atmosphere and game experiments, which are related not only to the choice of equipment, but also to minor differences in gameplay. While the overall layout of individual maps does not change, the details of the order in which you browse the location do. It can happen that when playing the same floor repeatedly, you will automatically head in the same direction, only to find out after an hour of sneaking that you are at the other end of the map, where there is nothing useful this time.

Related to this is one of the complaints that some of us have on the GTFO account – the length of each floor. Even without the need to restart the game, return to checkpoints and the like, later levels with an overview of the order of net game time will take up, which is logistically quite demanding with a four-member cooperation.

If you want to unleash the true potential of GTFO, you can’t do without three friends. Neither artificial intelligence nor random players make the game a good name, or you only get average horror action with them. Only with the involvement of people who can tune in to the same wave and make full use of their gaming feeling and potential, do you have a chance to discover all the magic of the horror experience.

It doesn’t matter which of you will sneak around the detector and warn of the Screamy Patrol, who will give the enemy a name, who will prove to be a patient and accurate sniper, who can decide the situation, or who can take down the three Sleepers in a coordinated attack with a back guard. with a mighty hammer without the rest of the enemy noticing him. Everyone will have fun.

Despite the positive collective impression of GTFO, it is necessary to uncheck some important variables before you start playing, without which you will not enjoy the game. Forty euros on Steam is not the smallest investment that needs to be multiplied by four in the group. Entry into unexplored waters of demanding gameplay thus has the potential to discourage you before buying the game and launching it.

However, if you are not looking for money and you need a new game for your group of friends, GTFO is a clear choice. The dense atmosphere, fair gameplay and the need to understand yourself and the game mechanics and environment make GTFO an almost perfect cooperative experience.

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