Games

Check out 25 minutes from the new Aliens: Fireteam -apkrig event

We got more details about the new Aliens: Fireteam cooperative event even earlier than we hoped. IGN magazine published 25 minutes directly from the game, thanks to which we can get a much better idea of ​​how the title will be played. The IGN author was joined in the game by two leading developers from the Cold Iron Studios team and went to an orbital refinery, where they were introduced by an emergency call. You will enjoy the event from the perspective of all three participants.

The team always consists of three characters, while live players can be replaced by bots. The authors admit that the novelty is in many ways similar to the Left 4 Dead, but in many other areas it is different. Directly in action, they demonstrate how the different classes of characters differ. Developers want everyone to play their part, and they always support, among other things, two unique abilities for each class.

According to the authors, acid splashing from intruders should be a much bigger problem on higher difficulty, and you can also turn on friendly fire, which will probably be a real massacre in some larger shootings.

Of course, the video is also about how the team tried to make their title look and sounded as the Aliens fans expect. Nevertheless, as mentioned earlier, they were not afraid to expand the repertoire of xenomorphs that we encounter in the game. Again, it happened that everyone would have a different artificial intelligence, behave differently and fight.

According to the authors, acid splashing from intruders should be a much bigger problem on higher difficulty, and you can also turn on a friendly fire, which will probably be a real massacre in some larger shootings. In each campaign, we will also visit different environments and places, and obviously we are not just waiting for spaceships and stations, although the details are still hidden by the developers.

The whole mission in the demonstration ends, of course, with a big event, where players have to resist the influx of intruders for three minutes, which rush at them from all sides, and of course there is also one of the larger xenomorphs called warrior. At the end, just run into the elevator and the mission is complete.

An alphaversion has been presented, so we should be tolerant of any errors and shortcomings of a technical nature. I can’t say that I wouldn’t like to swap places and try the game while watching a video with presenters. However, on the other hand, if I do not count the attractiveness of the topic itself, we did not see anything so extraordinary in those 25 minutes. I am all the more curious about other demonstrations. The authors certainly did not want to lay all the cards on the table now.

You can find more details about the game itself in our big preview, which we released this week.

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