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8 Brilliant Fusions in Zelda: Tears of the Kingdom Everyone Should Know

Synthesis and Ultrahand allow Zelda players to fuse together items, weapons, and shields in Tears of the Kingdom to create some particularly interesting and useful gadgets. Some of the combinations are particularly practical – we would like to introduce eight of them to you in more detail.

Ultrahand & Synthesis in Zelda: These 8 combos are amazing

Creative players were already able to let off steam in Breath of the Wild, but the successor Tears of the Kingdom crowns the whole thing. With the two new skills Ultrahand and Synthesis can be done with some ingenuity absurd constructions and gadgets put together who will often bail you out on your journey through Hyrule.

In our article we put you 8 such practical mergers that we are now using more and more often on our trip through the game world – and that make it easier for you to start in Tears of the Kingdom.

Capability: synthesisrequired items: Your choice of shield + missile

Are you standing in front of a slightly higher mountain and it’s raining so you can’t easily climb it? No problem! With the missile shield you catapult yourself to unimagined heights.

Simply combine a shield of your choice with a missile via synthesis. Now pick up the rocket shield with ZL and hold it down – you’re shooting Dozens of feet in the air.

If you prefer to have it classic, you can also get one Craft a campfire using a bundle of wood and a flint, then burn a Hyrule Pinecone in it. This also provides a lot of buoyancy, but doesn’t get you quite as high as the rocket – and it doesn’t look nearly as cool either.

Capability: synthesisrequired items: Shield of your choice + Lore / Transporter

Come on Link, do a kickflip! While the savior of Hyrules isn’t a Tony Hawk on a skateboard, practical is the synthesis of a shield of your choice and a cart or a transporter but still.

In contrast to normal shield surfing, you can also use this combo to rolling around less steep surfaces – it also allows you to combine it with a minecart, too down the designated rails – without having to keep your balance. Brilliant!

Capability: Ultrahandrequired items: Lots of logs

An absolute classic: If you want to overcome a larger abyss, you simply grab a few tree trunks and build them without further ado a makeshift bridge together. We affectionately call this construct: Longboii.

Just make sure you does not slip off one of the logs, when crossing the construction. Link sometimes struggles with balance.

Capability: synthesisrequired items: 2x Bokblin Bones

Many of the weapons that you can put together at the beginning don’t have a lot of boom. But in fact there is a weapon fusion with which you can give even later opponents a good one on the food board. You just merge for that two bokblin bones with synthesis. You can get these easily by wandering around Hyrule at night and knocking out the skeletal monsters that appear.

One of the bone arms is already doing 20 damage, two push a whopping 40 damage. The only problem: the bone club is quite brittle. After a few hits, the weapon is broken again. So keep it for emergencies.

Capability: Ultrahandrequired items: glider + transporter

The glider is absolutely brilliant, only if you don’t have a runway for the Sonau component, the gadget does not bring you much away from the sky islands. But necessity is the mother of invention. Just use Ultrahand to to weld a transporter to the underside of the glider. You have already equipped the stone bird with rollers and can even use small slopes to take to the skies with your self-made airplane.

Capability: synthesisrequired items: Your choice of shield + flamethrower

If Link enters the enemy camp, the temperature will rise sharply – at least if you have a flamethrower shield in your pack. For that easy Combine a shield of your choice with the flamethrower via synthesis.

The gadget not only ensures that you turn the camp to ashes in no time at all, the flamethrower does too decent damage to your opponents.

Two small points of criticism: For the operation you need Sonau Batterieswhich you will run out of quickly, especially in the beginning – and the Flamethrower shield durability is severely limited. The practical gadget often goes up in smoke after just a few uses.

Capability: synthesisrequired items: Choice of Shield + Thunder Flower / Bomb

Hyrule is open 24 hours a day, 365 days a year. So that you too can create a bomb atmosphere in your opponent’s camp, you simply use the Synthesis Ability from link and connects to it a shield of your choice with a thunder flower or a bomb. Now just walk straight towards the enemy, raise the shield and wait for them to set off the fireworks.

Another use for the Bomb Shield: Hold the shield in front of you, jump up with the X button and press the A button while jumping. Link will now place the shield under him and the bomb will catapult you up into the air.

Weak point of the construction: the bomb hits the ground properly, but also breaks your shield damn fast. Most of them will only survive a few of these explosive missions.

Capability: arrow modificationrequired items: Wooden Arrow + Bat Eye

You keep shooting past your opponents because you miscalculated the range of your bow? No problem, just use the aimbot arrow. For that Combine the wooden arrow with your bat eye when cocking and then aim your crosshairs directly at the enemy.

Your projectile now flies purposefully straight into your adversary’s face – in legal aimbotso to say!

What practical combinations do you still have in store? Write us your ideas in the comments.

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