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Ubisoft has given the green light to the new Splinter Cell -apkrig

In an article for Video Games Chronicle, Tom Henderson claims that Ubisoft has finally given the green light to the new Splinter Cell. No VR version, mobile version or crossover, but a new full-fledged game. According to Henderson’s sources, it should have entered production. However, it is not clear exactly who is working on it. But it is not to be a team based in Montreal. Although the development is still in its infancy, it is not ruled out that the game could be announced next year.

Ubisoft has repeatedly reassured fans on various occasions that he has not forgotten Sam Fisher.

As you can probably imagine, Ubisoft declined to comment on this information in any way. The first episode was released in 2002, the last with the subtitle Blacklist in 2013. Last September, Ubisoft announced a new Splinter Cell, but exclusive only to Oculus headsets from Facebook. Developers from the Red Storm Entertainment studio are to work on it and VR Assassin’s. Splinter Cell will also see a series from Netflix. Screenwriter John Wick Derek Kolstad is involved in the anime adaptation.

Ubisoft has repeatedly reassured fans on various occasions that he has not forgotten Sam Fisher, and company boss Yves Guillemot has promised that Splinter Cell will return one day when the time comes. In April 2019, Guillemot admitted that the company was actively pursuing the idea of ​​a Splinter Cell comeback series. In an interview with IGN, he explained that continuing was not nearly as easy as it might seem.

“The last time we did Splinter Cell, we felt a lot of pressure from fans saying, ‘Don’t change this. Don’t do this. Don’t do that. ‘”

According to Guillemot, the publisher would have to come up with something new and original. The company also needs to find the right team for the game. And last but not least, other big brands such as Assassin’s Creed have competed and continue to compete with Sam Fisher, which has drained Ubisoft’s resources and focused its attention in a different direction.

“When you create a game, you have to make sure that you come up with something that is different enough from what you’ve already done,” says Guillemot. “The last time we did Splinter Cell, we felt a lot of pressure from fans saying, ‘Don’t change this. Don’t do this. Don’t do that. ‘”Guillemot explained the pitfalls of such a return. However, according to him, there were already people in Ubisoft at that time who took care of the brand and figured out what to do with it.

So let’s hope things finally get moving…

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