Games

Ubisoft employees say they don’t like NFT -apkrig at all

Only a month has passed since Ubisoft’s first more specific statement about blockchain and the NFT in its games, during which time the French publisher has just introduced its own Quartz platform, through which it will start issuing those tokens to interested players. The first game that NFT offers in the form of cosmetics called Digits is Ghost Recon Breakpoint, and as you could read on Vortex, fans are not twice as excited about it. They expressed their criticism with negative reactions, especially in the comments below the video representing Quartz, but in general it is discussed in the discussions that Ubisoft is unnecessarily rushing into various concepts and projects that do not seem thoughtful and do not harm the company’s reputation even more. However, according to Kotaku magazine, the addressed Ubisoft employees think something similar, who were supposed to express their attitude in internal communication on the Mana platform.

Kotaku received comments thanks to the company’s own resources, but the quoted statements cannot be verified at this time and must be treated as unsubstantiated reports. However, one of the employees was supposed to express his misunderstanding of what Ubisoft was all about and how novelty will solve some of the older problems. “It’s really worth all the open criticism it has caused,” another developer reportedly said, adding in his report how it is possible to combine personal ownership and sales with the creation of art, which he considers video games. “I usually try to stay positive about our announcements, but this is seriously worrying,” the third employee was to write.

In addition to a general misunderstanding of the new direction Ubisoft is likely to take, there has been criticism of the environment and environmental impacts. Although Quartz is based on Tezos technology, whose motto is to be ecological sustainability, there are still a lot of doubts and ambiguities that some Ubisoft employees have not yet endured. The problem may come unexpectedly from the other sideas pointed out by game critic Austin Bolliger, appearing under the nickname Skill Up, who criticizes one of Digit, which players will receive in 600 hours played in the mentioned part of Breakpoint. “It simply came to our notice then farm hours to get this fucking helmet. Ubisoft wins because it can interpret these metrics as an increase in the number of active users per month, regardless of the fact that it’s all pumped up by this waste, “Bolliger wrote on Twitter. But he also talks about people who would be really interested in the helmet, but they can’t afford to spend so much time in the game.

So will it be possible to get Wolf Enhanced Helmet A freely on the market? And how much will it cost? And how much of that will Ubisoft cut for fees? These are just a few of the issues that run through the whole theme, which certainly does not create an aura of joy and carelessness around Ubisoft.

Leave a Reply

Your email address will not be published. Required fields are marked *