Recenze RiMS Racing » Vortex
In today’s review, we take a look at the racing game RiMS Racing, with which the Milestone developers are not on the market, as it might seem at first glance, but their colleagues from the RaceWard studio. It’s a bit different with RiMS than with MotoGP or Ride – it’s a game that focuses on the possibility of gradually improving the motorcycle with the help of hundreds of spare or brand new components. The element is so dominant that the developers have come up with small mini-games for it, which you have to play if you want to disassemble a part of the motorcycle and replace a specific part. Assembling the components and finding the most suitable setting is undoubtedly interesting and is balanced by the fact that there are only eight motorcycles in the game, but RiMS is not bad even on the circuit. The game offers a sufficiently catchy driving mode, which underlines the more serious concept of racing and allows you to enjoy single-track racing to the maximum.
But nothing is without a mistake, which is true of RiMS. In all other respects, it has a lot to learn from its competitors and it will be some time before RaceWard tunes all the flaws and takes the game to the next level. Now the game will be enjoyed mostly by motorcycle fans who do not mind a bit of a spartan approach, are willing to overlook the weak technical processing and the only thing they tolerate are long and maybe a little exhausting races.
- Sophisticated motorcycle modification system
- Fun mini-games and a perk that will allow you to skip them at a later stage
- Elaborate hundreds of components
- Probably the best riding model in the field of motorcycle games
- Technical processing lags far behind the competition
- Wearing parts can quickly trap you
- The seasons are very long and underline the fact that there are only a handful of tracks in the game
- Artificial intelligence shows no mastery
- Strange animations during falls and a variety of glitches
The new motorcycle game is not introduced by experts from the Milestone studio, but by their Italian colleagues RaceWard. It’s a bit of an atypical thing, which doesn’t focus so much on the content, but on the detailed management of the bike, including hundreds of parts that you can, and actually have to change, improve, remove from the bike and reassemble using mini-games. But Rims Racing doesn’t just describe working in a garage – the game offers a sophisticated driving model and at least at this level, others could learn from RaceWard. In most other cases, however, the opposite is true, and the game, although promising, still suffers from a lot of unfinished business and objective shortcomings.
6 Verdict