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10 hidden Skyrim quests only real RPG experts know all

By today’s standards, the game world of Skyrim is relatively small, but it is crammed with all sorts of interesting secrets and quests. You probably only know the following 10 missions if you are a real Skyrim expert.

Anyone who wants to take every marker on the map with them and uncover every spot in Skyrim will be busy for a long time. Stories, struggles and experiences await around every corner, all of which you have certainly not taken with you. For some orders, however, it is also necessary to enter particularly rough terrain, or a quest is only triggered when a certain action is carried out from a certain level.

Hidden and unexpected

Some of the most interesting and intricate quests in Skyrim are not exactly easy to find. And it is precisely these that often tell unexpected or funny stories. Sometimes you follow the trail of your own actions from the previous night, sometimes you try to appease a ghost or take on the role of Cupid. We have collected the best hidden quests in Skyrim in this list.

The forbidden legends tell of the mighty Archmage Gauldur and his three sons. In a magician’s diary you will find clues to the hiding places of three fragments that together make up Gauldur’s amulet. Numerous puzzles and far more deadly creatures quickly reveal that this is not a free gift.

In a hut in the mountains south of Ivarstatt, away from inhabited areas, you will find Froki and his grandson Haming. To prove yourself to the northern deity Kyne, the hermit assigns you to defeat seven guardian spirits in all of Skyrim.

Below the Academy of Winterfest is a ramified dungeon populated by skeletons, which is uninviting. At the latest, as soon as you come across a Daedric glove on a pedestal, you should realize that evil is at work there. With the help of four rings, which you can find in the library of the academy, you have the opportunity to summon a daedra. Whether you want that is a different matter.

Halfway between Twilight Star and Windhelm, two adventurers discuss whether it would really be a wise decision to enter the adjacent crypt. The Redguard and the Argonians follow you into the grave, inside which, in addition to various draugrs, there is also danger from their own ranks.

The most fascinating thing about the small tavern Alt-Hrodan seems to be its story at first sight. The landlady tells you that Tiber Septim is said to have slept in your room earlier. In the middle of the night you are woken up and the spirit of a northern warrior sits at a table and asks for a sword that the same Tiber Septim had promised him before a battle. You can probably guess who should get this blade.

A lonely lighthouse in a snowy landscape and a quadruple murder. Doesn’t sound like Skyrim at first. The Frost River lighthouse between Dawn Star and Winter Festival is actually about solving a crime. Even if it turns out pretty quickly that the former residents were attacked by insect-like Chauri.

If you wake up in a temple in Markarth with no memories of the previous night and hear various complaints from a priestess about your rampant behavior, then something must have happened. You can reconstruct the entire course in the following quest, where you have to get rid of problems with a giant and a goat in addition to a lady witch. Everything as always in Skyrim.

On good days, the experienced warrior creates several dungeons or caves and levels diligently by killing draugr or other malicious creatures. In the temple of Mara, for a change, there is a task that does not involve killing dragons or fumigating entire cave systems. On behalf of Mara, the goddess of love, and the temple servant Dinya, you go through Skyrim and try to bring people in love together.

Even if Skyrim is the northernmost land of Tamriel and the Nords are at home here, you will encounter a few plundering Vikings throughout the game. No wonder, because the only base of such robbers is so far north-east on an island that under normal circumstances nobody gets lost there. However, if you meet Orthus Endario in the East Imperial Trading Company in Windhelm, you will be drawn into a conflict with the bandits.

Wisdoms are not to be trifled with, especially not when it comes to a will-o’-the-wisp mother. One group apparently thought it was a smart idea to steal the sword from a crypt and thus attract the wrath of the will-o’-the-wisps. If you stand with the said sword inside the Frost Breath Crypt in front of the mother of the will-o’-the-wisps, you can submissively return her property or face the fight.

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