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patch 1.02 fixes some bugs, but Rockstar misses the main point

Rockstar has just released patch 1.2 for GTA The Trilogy. If the studio has worked to correct a few problems, the main concerns reported by players are still there. We will have to wait to see the situation improve drastically on these three remastered.

Credit: Rockstar

As you may know, the launch of GTA The Trilogy did not go smoothly. The excitement of rediscovering these Rockstar classics quickly wore off in the face of the avalanche of problems gamers encountered. From the first hours after the launch, PC players could no longer play all three titles, the fault of the Rockstar launcher servers completely saturated by the massive influx of users.

Once in game, players could see the extent of the damage, between failed character models, cars with strange behavior, strawberry AI not to mention the rain that reduced visibility to nothing. This Friday, November 19, Rockstar took the floor to officially apologize for the disastrous state of the title, announcing at the same time the imminent arrival of patches and the return of the original PC versions of all three games.

Rockstar starts repairing damage on GTA The Trilogy

And precisely, the American studio was quick to react since it has just deployed this Monday, November 22, 2021 patch 1.2 of GTA The Trilogy. As you can see on this comparison video broadcast on YouTube by Cycu1, framerate loss issues are still present on the PS5 version of the title. And while car behavior, AI, and crashes are still relevant today, it’s fair to say that Rockstar has fixed a number of issues with this update. Here is the full list of changes made:

  • Fixed several localization issues
  • Fixed several cases of missing or misaligned collisions
  • Fixed several holes spotted on the map
  • Fixed several cases of incorrect or misplaced textures
  • Fixed several cases of camera crashing through objects
  • Fixed several cases of incorrect display of help text
  • Fixed several cases of misplaced objects
  • Fixed several cases of issues with character models in cutscenes
  • Fixed several cases where audio lines were skipped, delayed or repeated

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