Games

Impressions from playing the expected Elden Ring -apkrig

Last week we were able to play Elden Ring – one of the most anticipated games of the coming months, through which a large group of dedicated fans wants to remember the Japanese studio FromSoftware. The footage already announced something about the return of the Dark Souls, with which the novelty really has a lot like it. Nevertheless, the Elden Ring is going its own way in some places, and it seems that experts in the self-created genre of soulslike games are once again raising the bar. During his playing, Petr appreciated new elements, such as stealth, crafting, horseback riding and a map, and he enjoyed fights not only with ordinary enemies, but especially with many bosses who were represented in the show. The feeling of defeating a strong enemy is as intoxicating as in other games from FromSoftware, and almost everything seems to be in perfect order and exactly in line with expectations.

But nothing is spotless, and also on Elden Ring, which fans consider untouchable, a few flaws can be found. One of the most visible is the technical processing and graphics in general, which seem to be very outdated in many places of the Limgrave introductory location, which does not go against the gameplay and experience of the fights, but against the overall atmosphere. FromSoftware is not a small studio that creates games for a handful of people, and great gameplay doesn’t have to conflict with nice graphics. So we’ll see in the coming months whether developers can make some progress in this area so that, on the contrary, there are really nice moments in balance with the rest of the open world. Another shortcoming may be a certain flatness of some ordinary skirmishes, as well as corners of the big world, but thanks to fast travel and a well-equipped map, overcoming deaf places for the more fun ones didn’t have to be a serious problem either. And if everything else works – and it seems to be – fans will probably get what they want from FromSoftware.

We were pleased to play Elden Ring for the first time. The open world fits the concept of soulslike games surprisingly well, even though we’ve seen only a tiny portion of the entire game world. The battles are also at the level players expect from FromSoftware, complemented by a range of tactical options such as stealth, active spells, weapon enchantment and crafting. The Boss are also very imaginative, and with their defeat comes an intoxicating sense of satisfaction and pride in oneself. Except for the technical side of the game, which in some places resembles not the third, but the second Dark Souls, everything works as it should and there is no doubt that fans will experience nirvana at the end of next February.

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