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How to play Resident Evil Re: Verse -apkrig

If you signed up for the closed beta Resident Evil Re: Verse and at the same time were lucky enough, you can try a multiplayer novelty from Capcom these days. Unfortunately, luck did not smile on us this time, but we were still interested in what the game looks like and how it is played.

It is a deathmatch for 4 to 6 people who take on the form of characters from the entire series. In five-minute matches, the one who collects the most points wins, while you collect and use items similar to the classic Resident Evil. Plus virus samples.

Chris Redfield, Jill Valentine, Leon Scott Kennedy, Claire Redfield, Ada Wong and HUNK are fighting on the side of the survivors. But everyone against everyone.

When your character is eliminated from combat, he transforms into one of the monsters and you can attack other players again. And it is even possible to mutate into an even stronger monster with the help of other viruses. If someone kills you again, you respawn again as the original character.

Chris Redfield, Jill Valentine, Leon Scott Kennedy, Claire Redfield, Ada Wong and HUNK are fighting on the side of the survivors. But everyone against everyone. After death, they become monsters from RE7 and RE3, Jack Baker, Nemesis and Tyrant. Of course, each character comes into play with their own unique abilities and weapons. The game naturally relies on familiar scenery, such as the police station, which we know from the second and third parts of the saga, for example.

If you are irritated by the comic book style of graphics that the game presented at its performance, you might be pleased to be able to turn it off in the menu and achieve a more traditional concept.

Resident Evil Re: Verse targets PC, PS4 and Xbox One. It commemorates the brand’s 25th anniversary and will be packaged “free” with Resident Evil Village. This is Capcom’s multiple attempt at a multiplayer spin-off within Resident Evil. The latter in the form of Umbrella Corps and Resistance were not worth much.

Why?

Therefore, the question is what Capcom is actually monitoring throughout the project. Is it really just a gift for the fans? So why is it only tied to a new work? Why isn’t it free-to-play or completely free? Will the game continue to develop? And why is it trying to do essentially the same thing for the third time, albeit with minor variations, when this concept obviously doesn’t please fans much and they might prefer a persistent world in an online environment or a Resident Evil-like MMO?

Despite this, we are very curious about the result and we can’t wait to try it for ourselves. Did you manage to get into the beta? Share your impressions ..

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