Games

FIFA 22 will allow you to enter a career with the created club -apkrig

After the publication of the first more coherent but still short shots from this year’s FIFA series, the developers from Electronic Arts boasted of career details. And it must be acknowledged that we feel the intention to address from the extensive blog a little disappointed fans of competitive football from Konami, who will miss some game modes at the start of the redesigned eFootball. In the performance of this year’s part of the famous series from EA Sports, they will get an unexpected degree of freedom when they will be able to start their career with a self-created club, players, jerseys and a modified stadium. According to the developers, this is a mode that players have been calling for for a long time, and the current situation only records its introduction.

With your own team to the world

Starting a career with your own team will not be difficult. As described by game designer Alex Constantinescu, a series of editing screens guide the player through a fairly straightforward process, during which he chooses the club name, his nickname to be used by commentators during matches and then chooses a league competition with a team to replace his own team. The reason why it is necessary to replace the team in a given competition is, of course, based on the set league and cup formats, which is, however, a relief that can undoubtedly be accepted. In this manner stubborn in addition, the club will remain in the game, just move to the Rest of the World tab and will probably be able to enter at least the cups based on another of the keys. The created club will of course need a stadium, where it is possible to choose from pre-prepared templates and edit some parts, such as the lawn or the color of the galleries and goal nets. And last but not least, it is necessary to create a new club logo and jersey, which is an attribute that can be edited at the end of each season.

The last big part is the generation of football players who will play for the new club, which should be a relatively complex process linked to the system of gradual growth of attributes of individual football players. But players will not have to solve any algorithms and only choose the nationality of new footballers, their average rating and a certain philosophy behind how the team was before its reins. took over players built. That is, whether it is a team of promising young men or, conversely, aging veterans who play their matches professually and are still able to win. Of course, there will be more options, but from the available images, it doesn’t seem that players should spend too long creating players. However, we like the entry of a certain layer of authenticity through a real projection of player nationality statistics – the developers explain this in the Premier League, where 7 percent of the French are, and if you form a team in the English league yourself, 7 percent of your players can probably be of French origin. The very last part you’ll have to go through is the leadership expectation screen, which determines your goals for the upcoming season or the budget for buying new players.

Single player career as a sports RPG

The second, more comprehensive part of the blog, deals with the career of one player and describes in more detail new or changed options. One of the novelties is the possibility to enter the match as a substitute player, which better reflects the reality when incorporating promising young men. Similarly, the mechanism was worked out in the story mode The Way back a few years and, of course, comes with the option to really start playing from the moment your coach decides to send your player into the game. During the moments on the lawn, it will be necessary to perform the tasks presented to him by the coach, and only after their completion and satisfactory results can the substitute player become a stable support. Of course, there is a second scenario where you fail to complete the tasks, in which case there is a risk of exchange to another club or removal from a member of the basic eleven back to the bench. As for the mentioned tasks specifically, you will have to focus quite traditionally on your own movement on the field, creating goal opportunities, or scoring goals and, last but not least, on team attributes, such as the percentage of possession. You will be able to change the individual tasks a bit more, for example to increase your expectations, which in turn will bring a greater amount of experience and other variables needed for the growth of skills.

At this point, FIFY becomes essentially a sports RPG, because you will actually gain XP and skill points for them, which you will then divide in a traditionally conceived tree of individual attributes. They are divided into six categories and one specifically for goalkeepers, so you can choose exactly what to strengthen and what to make your player even better. Emphasis on physics and defense at the defender? Fast passes and an accurate ending at the attacker? Or reading the game and agility at the goalkeepers? According to people from EA, the election should remain in the hands of players, which is quite an attractive idea and, we guess, also the motivation for playing a single player’s career. Beyond skills in addition, perks also speak into the game, unlocking when a specific level is reached and creating the feeling that the player grows in the desired direction and becomes a star. But he will have to pay attention to how he behaves in the cabin, which is another improved part of a single player’s career, which also brings comic situations. The developers cite an important match as an example, but in which your player receives an award for the best individual performance. In the short film, it is said that the player will try to hide his trophy from players who are angry at the loss and are definitely not in the mood for any celebrations.

But you will definitely not lose them as a player-person, because the developers have decided to innovate this year’s FIFU in this direction as well. After reaching specific milestones, commentators will reflect this success before the matches in the pre-arranged movies, but unfortunately they only apply to the next-gen version on the Xbox Series, PS5 and Stadia. Everyone else will be able to read the success in the newspaper, which is not exactly attractive, let’s face it. But it’s about problem, which we have described several times and something that will undoubtedly divide the community of players. Not to mention that even more archaic versions will arrive on the Switch for the full price, which is a very cold shower compared to the news for the next-gen edition.

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