Games

Cyberpunk 2077 will also bring the first DLC -apkrig with a new patch

Already on Monday afternoon, the developers from the CD Projekt RED studio signed up after a long time with information about the new update for Cyberpunk 2077, the key improvements of which they presented through broadcasting news from channel 54 News. We learned about a reworked minimap, cheaper options for resetting perks, and also about modifying the Automatic Love mission, in which it wasn’t entirely clear which companion you were actually choosing for the coming moments. However, as we forwarded on Monday, the list of all changes and fixes is traditionally very long, which was confirmed by the update to version 1.3. What’s more, the traditional notes on the patch begin with the confirmation that it will bring the first of a set of promised DLCs, but so far it is nothing big and the additions remain purely cosmetic.

It is a free alternative look of Johnny Silverhand, which can be activated in the game settings, a pair of jackets that appear in the protagonist’s wardrobe / heroine and, last but not least, a special version of the Archer Quartz vehicle in Bandit design. True, it’s not much, but let’s see it as a signal that the developers have finally relaxed their hands a bit and after a series of endless fixes can finally bring new content, which should include much larger additions in the future, including new branches of the story. So, at least according to what the developers indicated earlier and what care their previous game The Sorcerer 3 received, but then the developers are already paying attention to the fixes mentioned several times, and it must be admitted that there is really a lot of it.

The developers also played with the difficulty and balance of some elements, and another change was made by police officers, who again reduced the speed and frequency of reactions to suspicious acts.

For example, the number of slots for automatically saved positions will increase, you will be able to turn on the dot in the middle of the image, if you suffer from motion sickness, fixers will call less often with offers to buy a car, there will be a mark on quest items in the inventory the moment you carry someone’s body. The developers also toyed with the difficulty and balance of some elements, another change was made by police officers, who again reduced the speed and frequency of reactions to suspicious acts in their vicinity, or the glitches associated with freezing a pop-up window in the game interface should disappear, as happened for example, with tutorial tips. According to other items, the main character V should behave more naturally the moment you skip one of the dialogues, the behavior of a number of NPCs in combat will change, the developers have also added some new animations and it will no longer be possible to use frightened Night City residents as a living shield in a clash with armed forces. cities.

Of course, the developers also addressed technical issues such as stability, overall game performance, data streaming speed, memory optimization, and then an endless list of details about all sorts of glitches and bugs that may not break the game, but at least make the game uncomfortable. Designers have also set to work, adjusting some places on the map, scripters setting new tracks for vehicles roaming the streets, and there should be no significant bouncing of objects right in front of the protagonist’s eyes. Another huge part in the patch notes then includes minor changes in perhaps all available quests and side quests, including animations and other constellations of bugs.

The patch for version 1.3 should be available according to the available information soon pro PC, konzole i Stadii.

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