Champion Hill from Call of Duty undergoes changes after criticism -apkrig
Over the past weekend, the first players have been able to embark on a new Call of Duty: Vanguard from developers at the Sledgehammer Games. The alpha, which was available on PlayStation, tested the multiplayer mode Champion Hill, in which pairs or triples of players compete in fast 60-second matches and try to match each other. rob o Allocated points needed for further respawn in case of death. If the counter drops to zero, the team drops out of the tournament, then naturally the one who keeps his spawn points as long as possible and eliminates everyone else wins. That this is not the happiest way to present a new part, which returns to World War II after years, we evaluated in our weekend impressions, in which Jirka also complained about poor visibility on the map or a very strong bloody effect after the intervention, due to which Basically nothing is visible anymore. However, it’s nice to see that the developers intend to respond to players’ complaints – which resonated with our article – and have already modified some elements during the ongoing test.
Today we’ve added Trios to the #Vanguard Champion Hill Alpha!
Since yesterday, we have already received some good feedback that we’re going to address in greater detail later this week. pic.twitter.com/dZlHxBwTzN
— Sledgehammer Games (@SHGames) August 28, 2021
“Let us know what you think of the Call of Duty alpha: Vanguard. We welcome your comments and invite you to share them with us. The more reactions, the better, “said the developers before running the first public test on the page, where it was possible to write the discovered errors or shortcomings. The developers later proved that it will not be left to empty words, and the comments will actually lead to an improvement in Champion Hill fashion, which they want to report in more detail later this week. On social networks, however, representatives of the Sledgehammer Games studio have listed individual points of criticism that have reached them and which they will continue to address. These include not only the impact effect we mentioned and general visibility, but also improved places where players respawn into play after death, better visibility of player nameplates to avoid confusing situations during fast matches, the ability to use aiming support over destructible obstacles and last but not least, a better audio mix.
Everything seems too fast, and no matter how the shootout takes place in the real world, players don’t like not having a chance in a duel unless they’re the first to tap the selected weapon.
Although there are no visible changes yet, players appreciate such a fast and flexible way of communication, which is not so common in the case of large teams and the biggest games, where success is de facto guaranteed. On the other hand, these are not the only problems that players have reported or with which they are joining the discussion on social networks. The players do not like the overall color, but very often there are also complaints about the time needed to kill the opponent, respectively. the speed at which the player goes to the ground. Everything seems too fast, and no matter how the shootout takes place in the real world, players don’t like that they don’t stand a chance in a duel unless they’re the first to tap the selected weapon. He also receives several critical comments, such as the model and behavior of the M1911 pistol or the optical sight, which is dotted with tiny black dots that make aiming difficult. The last more frequent complaint then goes to the minimap, which due to its size and semi-transparency does not fulfill its function as many would imagine, and even in this case they call for adjustment.
So we’ll see where the experience moves in the next waves of testing, which are scheduled for September. We remind you that the beta test will take place again on PlayStation from September 10 to 13, but only for those who pre-order the game, and on September 16, Xbox and PC players will join them, but again only with pre-order. The final phase of the beta test, which will be accessible to all without any restrictions and will also offer cross-platform play, will run from 18 to 20 September. In October, the developers want to incorporate comments that they find relevant, and further gaming will not come until the release of Call of Duty: Vanguard on November 5th.