Games

Leaked information about ships and how to play Skull & Bones -apkrig

The latest official information about the pirate game Skull & Bones from Ubisoft comes from the end of July this year. As part of the publication of the financial results for the first quarter of the financial period 2022, it was stated that the title was in an alpha version and representatives of the French company refuted that Kotaku magazine’s speculations about protracted problems and a growing budget were based on the truth. Nevertheless, we did not hear anything new about the state of the game announced in 2017, so we turn to speculation again. They are brought by a prominent insider Tom Henderson, who, after revealing details about this year’s episodes of the Battlefield and Call of Duty series, is apparently moving to other developers and titles. In a long thread on Twitter, Henderson discusses a number of details about character development, ship modifications, and the game world of Skull & Bones, and it doesn’t seem very likely that he would get the information just invented. On the other hand, it does not provide details on where from cursed The game is heard and despite the long history of accurate tips it is still necessary to take leaked details with a grain of salt.

“There will be 5 classes of ships (small, medium, large, etc.) in Skull & Bones, which will be divided into three different categories. Cargo, war and reconnaissance, “says Henderson in the first tweet, which also serves as a memento for Ubisoft’s intervention. Under the information that unlocking other ships will be subject to obtaining construction plans, he placed an image from the official Skull & Bones website, but Ubisoft decided to assert its claims and forced Twitter to delete the screenshot. Henderson comments on this a few hours after he released the details of the game, suggesting that the prevention of sharing the incriminated screenshot was not caused by the intervention of a robot, but by a living person. Regardless, more information and pictures are still available, and Henderson reveals the probable game content of the upcoming game.

Although there will be a fixed limit on deck cannons, players will be able to add other weapons, such as ballistae, flamethrowers or cannons for other types of ammunition, according to Henderson.

“You start as a nickname, build a raft or a small fishing boat with which you can go to the open sea. You will complete tasks, increase your pirate reputation and accumulate resources so that you can get your first pirate ship, ”says Henderson. As in other pirate games – or simply in fact – each class of ship will have its advantages and disadvantages. While small boats will not be able to be fitted with as many cannons as large warships, they will be able to use a higher speed or a lower draft to enter the river, or closer to the shore. As mentioned above, for a considerable amount of money, players will build on the basis of construction plans and continue to adapt to their tastes and needs. Although there will be a fixed limit on deck cannons, players will be able to add other weapons, such as ballistae, flamethrowers or cannons for other types of ammunition, according to Henderson. “You can upgrade your ship at any time if you have the money. There are also other armor, a melting furnace for repairing the ship, storage space and other things, “says Henderson. However, the game should also offer a wide range of visual adjustments, which we can easily imagine with regard to other Ubisoft titles.

As for the setting of the game, Henderson confirms the previously known information that the game should take place in the Indian Ocean. Players will also be able to venture into a pirate base on the island of Madagascar, and the insider is adding another specific area to be the coast of Azania, today’s Mozambique. The gameplay itself should then correspond to what we have already seen from Skull & Bones, or what the game looked like when we could try it ourselves. “The view of the ship is very close to the gameplay samples from 2018, with only minor changes. It will be a 3rd person affair on the mainland, “says Henderson. He also adds that the part of the game where we will not control the game, will not offer any combat, parkour, or anything special – players will be allowed to walk and meet other NPCs. “Overall, the game isn’t nearing the end of development, but it’s supposed to be in a satisfactory state with a well-crafted duel,” adds Tom Henderson, concluding from Twitter that the game world will be really big and to cross the available sea. a large portion of AFK time.

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