Games

The Slovak turn-based event Tactical Combat will be released in October -apkrig

Under the hands of the only Slovak developer, who performs under the nickname LukasH, a Tactical Combat Department turn-based police action is being created, which received the first gameplay video two weeks ago and now attracts its introduction into the preliminary access program on October 14, 2021. about a tactical affair, which was inspired by the famous SWAT series, in which the player controls a group of members of a special unit and tries to suppress the threat in the area as effectively as possible. The game is based on a proven system of action points and changing wheels, which is to guarantee a wide range of tactical options and fun for everyone who cares about every thoughtful step. The element of uncertainty and some chance then rests on the automatic generation of each area of ​​intervention, so that the same procedures should not be repeated over and over again, and peeping locations, which can be a problem for this genre.

LukasH has been working on the game since 2017, and although it will be released under the banner of the independent Slovak studio Render System, it is a purely personal project. If you are watching the Czech-Slovak game scene more closely, you have certainly already introduced the Tactical Combat Department, either on Steam in the news about the development, or within the Game Fest, where a demo was available. The truth, however, is that the game has changed significantly over the past months, and the top-down affair has become a fully three-dimensional affair with an isometric camera. However, nothing has changed about the gameplay and sophistication of the entire project, and it must be acknowledged that the game works very well in its current form. It received a big graphic improvement at the end of July this year, when a new light system, better models of individual police officers, more sophisticated vegetation, rag-doll physics or better animations were implemented into the game, which should be even better thanks to the use of motion-capture in the final.

All this underlines the indicated gameplay, which is not only related to the turn-based system and randomly generated levels, but a number of other mechanisms. LukasH speaks, for example, about the psychological factor that affects all events, whether it concerns members of the intervention unit, civilians or persons against whom the intervention is conducted. In the game, we should be able to use voice boosting to convince attackers, or other elements such as pepper spray or blinding grenade. In the Tactical Combat Department, of course, there will also be a fight of its own, beginning, of course, by entering the object – either quietly or with all parade – and continuing, even with a quick shootout. But because we are talking about a police unit, it should be more common to use various gadgets, such as cameras, probes or non-lethal weapons. Of course, everything goes hand in hand with the viewing angles of members of the unit and opponents, the whole space is unknown to the unit, so it is logically shrouded in the obligatory fog-of-war, and all this pushes back to a thoughtful, not overly action.

Of course, the artificial intelligence of the enemies will also be important, which can react to the sound, can chase the person it sees, or pass information about the movement of police officers to each other and try to avoid a direct collision. If this happens, artificial intelligence should, of course, be able to send the character to cover and look for the most suitable position to return fire. By the way, it is processed with regard to a number of other influences, such as the experience of the person who just fired, the scattering of projectiles, the distance to the target or the material behind which he is hiding. It will also be necessary to keep in mind the fact that civilian casualties are not completely desirable, so shooting at an enemy who is surrounded by innocent people is not over what your unit wants. However, you can see how Tactical Combat Department in the mentioned gameplay video, which already includes new graphics and the current form of the game, which you can then add to the list of wishes on Steam if you are interested.

When the game is put into the preliminary approach, it should spend about the next 6 months, but the author points out that this is not a commitment and since the title works mostly alone, this estimate may change. The full version will of course differ from the one in progress, especially in terms of content, so players can look forward to new missions, their different types, or even improved artificial intelligence, a greater variety of enemies or achievements. There are currently 8 missions available, the game is stable and there should be no major bugs in the current build. However, the development is still ongoing and the author asks future early access players to report bugs and cooperate for the best possible result. They will be rewarded with a 20% discount on the price of the game compared to the one for which the full version will be sold.

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