The author of Cyberpunk asks players which quests they liked -apkrig
Almost eleven months have passed since the release of Cyberpunk 2077, which did not leave a good impression due to repeatedly discussed circumstances. Despite the fact that the developers are trying to fix the game with patches, or to add new things to it, it has only recently started selling again on the PlayStation Store and big DLCs remain in sight along with the next-gen update. However, lead quest designer Paweł Saxony invites players to help him reflect on what has been done and failed on the main and side missions in the game, and asks them for an honest comment on Twitter. It’s hard to say exactly what Saxony is watching – whether certain quests will be modified – but in the case of many comments, the developers ran up and the players did not swallow the bitter pill after less than a year.
Currently working on a retrospective look at #Cyberpunk2077 quests for my team: going to analyze the reception of our players — the goal is to improve, identify what worked well, what didn’t, and why.
Could you help? Write what #Cyberpunk2077 Quest has really stayed with you?🤔 pic.twitter.com/a7hspB77ki
– Paweł Sasko (@PaweSasko) September 25, 2021
“I’m currently working on a retrospective of Cyberpunk 2077 quests for my team,” Saxony wrote, explaining that he would analyze player acceptance. “The challenge is to improve and identify what worked, what didn’t, and most importantly why. You can help me, “the designer asks, giving players the freedom to express their thoughts and memories of the game. He only asks that specific criticism – both positive and negative – be addressed to the characters, the context, the story arc and perhaps a specific topic or one event that the players have remembered for some reason. “But it can also be a mood, a visual moment, a unique game sequence or an original idea,” adds Saxony, promising that he will go through all the comments carefully and serve to improve the work on the RED Project CD.
The game expects you to wonder what happened to Jackie even after such a short time in his company, but for many people it was very difficult for obvious reasons.
The players set out to describe the individual situations without hesitation, and new comments are constantly popping up in the thread. I have read dozens of them and I can safely say that one of the most common criticisms is a hasty start. A user with the nickname Hama se very good he asks a number of burning questions that have not been answered and this fact could have caused insufficient immersion in the world of play and understanding of all circumstances. “What happened in Atlanta to get the protagonist to come back? How V has earned his position in Arasaka, “and other questions lead to an unsatisfactory introductory sequence in which the player has to use a snippet of situations he does not understand to establish a relationship with Jackie and the others, which simply does not work. “The game expects you to be interested in what happened to Jackie even after such a short time in his company, but for many people it was very difficult for obvious reasons,” says a fan with the nickname nu shooz, eh? Saxony did not respond to these comments, the theme of the introduction of the game, respectively. his haste, however, was addressed repeatedly and it can be seen that the game would undoubtedly benefit from an hour two instead of the minutes spent in this part.
Complaints also flow to the untapped potential of Braindance, players often talk about the absence of missions that are not action – although there were honestly quite a few, they run into the phone and its involvement in the story, there are also complaints about how the game processes endgame content and there is also a warning that Saxony cannot demand this from players in the current situation. “I understand what you’re trying to do, but you have to understand that a lot of players haven’t finished or fully explored your game yet. It’s still in an unacceptable state on the PS4, “says Bart Tatara, and his words could be applied to the Xbox One. On the other hand, the developers were able to use patches to improve the game’s performance, and there are no more bugs in the game that would not allow the story to be completed. After all, and this is also a recurring point of criticism, the Cyberpunk 2077 itself very precisely uses pointers to guide you where to complete more and more tasks, so you really explore The game is not that difficult.
However, this brings us to a number of praises and highlights of the great moments that Cyberpunk 2077 can undoubtedly conjure up and appealed to me personally on many levels. The line with Panama was great, especially if you paid attention to her story and just didn’t blindly fulfill what the game presented to you. Players also praise the lines with Johnny Silverhand, especially the retrospective ride with one special twist. Universally, the players liked the line with Jefferson Peralez, which was reminiscent of the best episodes of the Black Mirror series. The sub-mission Hunting by River Ward, the wild Delamain taxi line, and virtually all missions that offered several different procedures, such as the Arasaka assault, on which Takemura’s fate depends, are often mentioned. Probably the most frequently mentioned, however, is the Pyramid Song side mission, which involves Judy Alvarez – from the material released before the launch of the game, it seemed like one of the most sympathetic characters to appear in the game as very complicated and much more carefully portrayed than a pretty face from Psychovision.
If you are interested in further details or want to contribute to the swelling discussion yourself, do not hesitate and try to get involved. Whether it is words of praise on your part, or perhaps reminders of Paweł Saxony’s earlier promises, how it will depend on every single decision in the game…