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NHL 22 allows players to share created rosters -apkrig

Electronic Arts developers have broadcast another video detailing what’s new in the upcoming NHL 22. The penultimate developer diary focuses on Be-A-Pro mode, player creation, career and other improvements, including the ability to create custom lists in the editor and you then share it with others. The team said they were responding to numerous calls from the community and hoped that sharing the lists would pave the way for more fun. They do not specifically define what the function can be used for, but as an example, they have already created lists reflecting, for example, all newcomers to the league, or lists as they looked in the 1994-95 season. This potentially opens the way to simple modifications to recall the famous era, not only in a quick fight against a friend, but also in the aforementioned career regime.

List sharing was the last thing the developers presented in the nearly 20-minute video, but many comments seem to be one of the most exciting features of the NHL 22. The developers also promised to be available from day one, so it’s not just a promise – like for example, in the improved system of scouts in the Madden series, which still did not happen even after the promises – but a finished function ready to serve its purpose. It is a pity that it is not possible to adequately modify jerseys or import your own, so that better authenticity can be achieved in the case of historical modes. On the other hand, NHL jerseys don’t change that dramatically and the illusion could work. From a practical point of view, the sharing of lists is a positive message even for fans of lower or European competitions, which may not have all the attributes in place and from time to time a meaningful correction would be appropriate.

Unfortunately, the story lines are only a set of conditions that must be met in Be-A-Pro in order to unlock the new X-Factor ability, and they consist, for example, of staying a certain number of seasons in one club.

As for other news, the NHL 22 really wants it at all costs sell X-Factor system, which distinguishes legendary players from others. The system is being rewritten into Be-A-Pro and career modes, but will have a more visible impact in the former for obvious reasons. In fact, X-Factor’s abilities could play in this mode story a line to which the unlocking of sub-abilities is directly linked. The developers talk about them as stories, but so far we don’t seem to see anything cinematic. The word Stoyrline expresses only a set of conditions that must be met in Be-A-Pro in order to unlock the ability and consist, for example, in staying a certain number of seasons in one club, scoring a given number of goals and other similar challenges. The uniqueness is that the storylines intertwine and may be interdependent, but we still see nothing behind the system other than a slightly more sophisticated development of the player. Similarly, there are other variables, such as the popularity of fans, the manager or the team, or the growing status of the legend. The developers wanted to make these attributes make sense, so they extended their lifespan by increasing the scale on which to rise (and fall) and allow the legendary status indicator to fill more slowly. According to the developers, the system of conversations with the manager should also have changed, but it will probably only be enriched with a few possibilities and connected with the described system of story lines.

If you like career mode, given the real NHL, there are several ways to get started. One option is to start with 32 teams, with Seattle Kraken being able to build your own team. In the extended draft, you will select the relevant players and the reward will be the complete official graphics of the new team and adequate commentary. However, if you want to enter the game with your own team, even this option remains from last year, but with the difference that your team will be already 33rd and the Krakens will be completed as a newcomer to the league. Even here, however, it does not seem that the developers have made any significant changes beyond the implementation of the X-Factor and will only reveal everything through their own gameplay. It will be available from October 7 to all EA Play subscribers, who can play eight days earlier than everyone else. Of course, only for a limited time of 10 hours, as is customary with the trial from EA.

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