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Multiplayer Halo Infinite changes the system acquisition XP -apkrig

Although 343 industries community manager Brian Jarrad said last week that players should not expect too many changes in Halo Infinite multiplayer until the beginning of next year, one adjustment eventually occurred. After criticism from players who did not like the experience system and the progress in the battle pass, they increase the allocation of XP in the first six matches of each day, thanks to which it is possible to reach a new level of rewards faster. Another of the community managers, John Junyszek, informed about the change, confirming earlier indications and the way in which players will gain more experience. Because Halo Infinite leveling is, at least for the time being, challenged, the developers have simply added a task play one game and assigned him a different number of experiences depending on which match it is on a given day.

This is simply summed up by the table shared by Junyszek on Twitter – for the first match you get 300 XP, for the second and third 200, for the fourth to sixth 100 and for all the following current 50 experience points. In other words, these six games are enough for you to reach the limit of 1000 XP to reach a new level of battle pass, and not the previous 20, provided that you can only meet the basic challenge of finishing a match. Even that was not part of the original form of multiplayer and came as the first response to the not very warm reception of the whole system. Junyszek recalls this and says that they will continue to monitor the data and make other adjustments – such as the current one – to keep players happy. “We believe that this increase will help solve the problem of slower XP feeds and at the same time will benefit you who play our game every day,” adds the community manager.

The reaction of the fans is positive and the players generally appreciate the efforts of the developers to solve the problem and meet the community. But they are constantly appearing ideas, how to change everything so that, for example, players perform the assigned tasks in specific modes. It happens that the players are not very motivated to play in the team and everyone tries to meet their own challenges, such as the number of enemies killed or the use of a specific weapon. Fans therefore call for players to also get extra experience for winning or just completing quests, and provide further analysis of how the game might work without recalling Call of Duty, where XP is literally raining from the sky. Junyszek reacts to all this and reminds that the developers and players are on the same ship: “We all want the best for Halo.”

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