Games

Lead programmer Warhorse is working on his own game -apkrig

At the end of last week, another festival of demo versions of the upcoming games started, mostly from independent authors, started on Steam. However, knowing hundreds of titles can be quite problematic, so accept one very ambitious tip from us – QFIELD. behind the game is the leading programmer of the Warhorse studio, Martin Štýs, with whom other experienced colleagues from large development studios are collaborating under the banner of the Frozen Phoenix group. These include programmer Robin Hub from Moon Studios, Ori, the graphic artist Zack Podratz, who worked at Blizzard for 11 years, the animator Warren Goff, whose work you can admire at League of Legends, and last but not least the graphic artist Jonas Uosis, who effects. The common goal is to create a game that will combine Quake’s fast gameplay in the e-sports environment, and the developers from Frozen Phoenix have borrowed the popular Rocket League as a model for their concept.

As in the case of the Rocket League, QFIELD is at first glance very straightforward and clear. The players compete in a closed arena and with the help of rocket launchers they try to get the ball into the opponent’s goal. But as the developers point out, behind the game lies a careful balancing of the individual game mechanisms, thanks to which QFIELD is more sophisticated than it might seem at first glance. Of course, physics is important, in matches, chance also plays a certain role at the initial or any further start of the game, and power-ups also appear in the game. The weapon available to players can also be loaded in the standard way, following the example of other action games, for an even stronger shot, which brings with it another layer of tactics and possibilities.

Following the example of modern titles, it is of course also to expect gradually unlockable cosmetic items, which you should get to exclusively with the help of collected experience points.

In addition, QFIELD is not limited to online competitions in PvP mode, but the people of Frozen Phoenix also count on a number of offline modes, including campaigning and playing against bots. Although we expect the main content to be multiplayer, it’s definitely nice to watch that we don’t forget about training and an offer for those who would like to try the game first and touch it properly. Following the example of modern titles, it is a matter of course to expect gradually unlockable cosmetic items, which you should get exclusively with the help of accumulated experience points during your own play. According to our information, the developers do not plan to make QFIELD a free to play title that would be based on microtransactions, and they see the near future in connection with paid early access and community involvement in development through their comments and knowledge.

If you are interested in QFIELD, you can start your own testing through the demo version mentioned in the introduction. It is also important to mention that the game is unfinished only in terms of content and should therefore offer a full match experience now. The developers from Frozen Phoenix have already spent a long time balancing it, and even according to the developer stream and videos, it seems that they are quite clearly pursuing their goal. It should also be noted that it is in the game – albeit small and simple to look – to see the approach of developers who have already worked in large studios. The graphics of the game look very pleasant, the same goes for the effects, sounds and details, such as a repeated shot after a successful action.

If everything goes according to plan, the game should be released next year and, in addition to the PC, it will also be available on the Switch.

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