Games

Canceled PS4 exclusivity gets a second chance -apkrig

In early September, we wrote that Dylan Cuthbert wanted to resurrect the lost free-to-play PS4 exclusivity The Tomorrow Children from Q-Games and Japan Studio. He showed the game for the first time since 2017 in action and said he was trying to get the rights from Sony and hoped for a re-release. It sounded promising. But even the most optimistic did not expect how fast this case will develop. Now the authors of Q-Games have announced that they have regained the rights to their title and have agreed with Sony that the game belongs to them again.

Post-apocalyptic Soviet dystopia let players in cooperation build bizarre worlds. The game was introduced at Gamescom 2014. The title was released in 2016, but ended a year later. Since then, Due to its online nature and high running costs, The Tomorrow Children has not been played by anyone other than the original authors. Q-Games has now announced that they will rework the game and reissue it.

He is currently editing The Tomorrow Children. He indicated that the developers are planning some changes to give the title the better re-marketing it deserves.

On this occasion, Dylan Cuthbert thanked the fans, without whom he said he would never have enough confidence to try to get the game back. It was the community around The Tomorrow Children that kept this dream alive for four years. According to Cuthbert, it’s amazing to imagine fans re-entering this post-apocalyptic neo-Soviet world that arose when one ambitious experiment went wrong.

“I would also like to thank Sony Interactive Entertainment for working with me on the return of the Q-Games IP studio,” said Cuthbert. It is said to have cost a considerable effort and he is grateful to everyone who has been involved in this process. He is currently editing The Tomorrow Children. He indicated that the developers are planning some changes to give the title the better re-marketing it deserves. However, we do not yet know the approximate release date or target platform.

We should recall that in September, Cuthbert suggested that the new hypothetical version could do without multiplayer, even if it changed its character. “I’ll try to get the IP back, and if I succeed, I’ll definitely think of ways to re-release the game, but without the servers,” Cuthbert said at the time. According to him, it was precisely the costs of running the servers that became fatal for the project. Otherwise, they could let the game run and people could continue to play it.

On the other hand, thanks to online support and joint building, the title was as it was. A part of Death Stranding later stood for a slightly similar collaboration. On the occasion of the fifth anniversary of the game, Cuthbert showed in the IGN video his own developer version of the title, which he likened for a change to the hit Animal Crossing. Thus we will see whether the proletariat succeeds in winning and building socialism a second time. Fortunately, at least at first glance, the game still looks nice, thanks to a really impressive engine for its time, which was supposed to mimic the quality of Pixar’s animators.

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