Bethesda showed more fragments from Starfield -apkrig
Bethesda developers shared another video dedicated to the upcoming sci-fi Starfield event. Although we were able to watch the first trailer in the summer, and in the following months Bethesda provided us with details about the game world or a set of new artwork, we certainly won’t despise new information. The new video is not a typical developer’s diary, but rather a contemplation of Todd Howard, studio director Angela Browder and art director Matt Carofan over what it means for them to develop games in Bethesda. After a philosophical introduction to the importance of video games, however, the development trio will move on to more specific information, from which we learn, for example, that Starfield will be a more intimate affair compared to The Elder Scrolls.
Todd Howard reiterated that the idea for Starfield came at the time of Morrowind’s development. As mentioned earlier, the studio wanted to get some rest after the fantasy games and was the first to be on the Fallout list. At that time, a series of two games, which Bethesda followed in 2008 with a third volume, has already begun. According to Howard, the second place on this list was a mysterious sci-fi title, which is now materializing in the form of Starfield. According to the developers, players should not wait for Skyrim in space, but on the other hand, they should not be afraid that Starfield will not underline Bethesda’s DNA.
As with the other RPGs in this studio, exploration will also play a major role in Starfield, including the ability to grab individual items and take a good look. Not only in these places, the players have to feel that the developers are sticking to science and facts more this time, which is not necessary for fantasy titles. In Starfield, therefore, you should come across a realistic-looking environment, but most likely the company or situation in which the protagonist will be involved. According to the director of the studio, the quality of the game in this respect should also reflect the fact that individual team members are interested in various things and transfer their own knowledge into the game. Some are said to be interested in robotics, others in engineering, and the result should be not only a quality degree, but also constant control of whether developers does not invent too much.
O magical but in the end Bethesda will not prepare the player and not everything will be firmly rooted in the rules of science. Todd Howard indicated that we will have at least two very strong moments in Starfield, thanks to which the games from Bethesda will move a bit further again. This is also due to the fact that a lot has changed compared to the aforementioned Skyrim, players have higher expectations and developers have a lot more work ahead of them to be able to fulfill it. We remind you that Starfield is to be released on November 11, 2022, and so far it is only planned for PC and Xbox.