Games

Death Stranding Director’s Cut – -apkrig

Long time no see! We haven’t seen Sam Porter Bridges emotionally for a long time, although less than two years have passed since the release of Death Stranding on PlayStation 4. Meanwhile, Hideo Kojima had to slap how much and how soon his vision of a dystopian near future, where personal encounters are extremely risky, came true. Although humanity did not have to clean up in underground bunkers and hide from the time zone last year, many parallels between fiction and reality would be found in this case, and the social prestige of the courier profession, for example, would rise considerably.

In the blissful ignorance of things to come, three months before the opening flap of the pandemic in the review, I learned that only the inaccessibility of the Ten Death Stranding is separated from the top ten, so it’s time to evaluate what the (new) Director’s Cut does (not) change.

It would be said that almost nothing. The list of news announced before the release sowed the seeds of doubt that these would be very expendable details to justify a ten-euro fee for the next-gene version, and I was more interested in its technological improvements than in a brand new assistance delivery robot. Shooting range? Futility. Racing??? Ugh, why?

Director’s versions of films are often longer and slimmer than those that originally went to cinemas, but mostly with some quite comprehensible author’s intention. Although in this case Kojima himself defends himself by the nickname “Director’s Cut”.

Death Stranding is lucky to be an excellent source material, but that generational technological leap does not catapult to the next level. Although the creators would probably like it due to the presence of a catapult with which you can shoot packages into the air and shorten the time when the undead Sam with PP on his stomach has to pull them in person.

At the same time, the game is unfortunate that its post-apocalyptic wasteland and protagonists already looked fantastic on PS4. Just as it was immersive or miserable on the DualShock 4, so when you trudged for hundreds of kilograms on your back for miles, you didn’t need adaptive triggers to feel like you were gripping the straps of a damn heavy backpack instead of the remote. In this case, even after an immediate comparison, I don’t know if I’ve gotten used to the conveniences of DualSense so much, or if they could have squeezed a little more out of its support at Kojima Productions.

In fact, my remaining impressions of Director’s Cut are in a similar vein. If the Kujima coyon has gotten you into a trailer, where Sam climbs into a cardboard box in a wink at the Metal Gear series, let the taste go. The sneaking mechanism has expanded to a nice detail that enemies can crush you when you hide behind an obstacle, but you get too much cargo, but otherwise you can easily solve three missions in the ruins of a dilapidated factory with a more armored version of Mules. barely an hour. Their plot then adds a few threads to the already intricate web of web, but throughout the game I would easily name ten moments that wrapped me much more around my finger for the second time.

The proclaimed shooting range and races try to bring a certain competitive aspect to the asynchronous multiplayer of Death Stranding, because until now, all social functions were purely about help and cooperation. Personally, however, it seems a bit inappropriate to me and tries to highlight elements that are not the dominant feature of the game. Challenges at the shooting range consist of the silent and admitted liquidation of enemies or targets for a time in the interface of virtual reality, while you compete for both the best rating and the championship with other players.

The racing circuit with three cars and holograms of spectators then looks downright bizarre, even within the story – why waste insufficient resources to build a track, which, unlike highways, is probably used by a single messenger most of the game employed in completely different matters? Forget the Swimmers from the other shore, terrorists and the end of the world, it’s time to have fun and drand!

Moreover, the driving model cannot even be equal to dedicated racing games, which does not matter in an open world full of obstacles, but on the circuit it beats in every sense. More adrenaline was caused in me by virtually any delivery on time. This was simply a total step aside.

New types of buildings are a bit more useful, but even jumpers do nothing that full-fledged bridges could not handle before. The creators have expanded their offer with a chiral structure, which is, however, most of the time completely useless and again somewhat redundant. The Mezci cannot run on a bridge built of chiral crystals, but at the same time you cannot cross it even in bad weather. And it’s raining and snowing almost all the time in the United States.

I must not forget about cosmetic improvements. Finally, you can repaint the container with your PP and attach a pile of patches to your backpack for your achievements. In fact, I almost forgot about them, because the real Sam and the real Connected Fruit are just one anyway, but if you like to adapt your heroes to your image and want to enjoy an all-gold outfit in the cutscenes, it’s good for you.

However, I loved something completely different – Death Stranding Director’s Cut, thanks to PlayStation 5, finally runs at 60 FPS, the way it was originally designed. On the other hand, this is how you could enjoy it on a PC last year.

As is customary with PS5 games, you can choose from two modes: Fidelity with native 4K at 30 FPS and Performance with upscal at 60 frames per second. And similarly, it is becoming commonplace for a graphics-focused mode to be indistinguishable on television from a performance mode, only one of which moves much better. Death Stranding is no exception, but again – on the magnificent source material, it simply couldn’t go wrong in the new version. Fast loading thanks to SSD is then a matter of course.

It is a pity that the sane improvements have been added to a small number, and I cannot help feeling that if a lot of the invested human resources the creators preferred to devote to a more powerful story extension, they would do better, because it is the peculiar narration that is best for them. I can read from the numerical scale, because the news of Death Stranding as a whole does not collide in any way, but the package with the missing points to the mythical maximum rating of Director’s Cut could not even be picked up, let alone delivered to the right address.

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