Project CARS GO – -apkrig
Beautiful cars, roaring engines, dangerous speed and most importantly driving pleasure. So you can forget about the last one in the game reviewed today. The new mobile game bears the famous video game name, but that’s where it ends.
Project CARS brought a fresh wind to the game scene in the form of more or less realistic racing. Anyone hoping for a similar effect in the field of mobile games will be terribly disappointed. The game with the subtitle GO is one of the other arcades and still exceeds them in many ways. You don’t control the car here at all. The last Asphalt gave you the option of automatic steering, Forza went even further and did not allow steering. At least you had to stand on the accelerator pedal yourself. Project CARS GO doesn’t even have it!
In the race, you pass through gates that want to tap into the display at the exact moment. You don’t care about the rest. If you succeed, you will probably win the race. I probably say because your car needs to be improved properly between levels. That’s pretty abstract, of course. You can improve your handling, but you still don’t control the car, so it’s just about adding points.
Unlike Forza, which offered action shots from the camera, nothing like this happens here and you look at your car like in a normal racing game. There is one major problem with this – it is incredibly boring. The race is static, and because you only have to focus on passing through the gate, instead of driving, you have time to watch what is happening on the screen. You will notice the absolutely bizarre physics of cars and illogical control of opponents. At the same time, the game makes it harder to cover up graphic shortcomings – especially in the environment and around the track.
While the game is becoming more primitive and primitive, the upgrade system uses several currencies, collecting items, unlocking crates, completing tasks, participating in time-limited challenges, etc. The range of cars is not as wide as the competition, but real cars from different times are not missing. In the same way, the tracks offer a view into real environments.
I guess I’m kind of hypersensitive today, but after all this, it still burned them out that the game treated me like a complete numb person. That’s probably how he sees his customers. Fictional characters constantly praise you for being a star. They lead you by the hand, do not allow you to make a single decision and sometimes create comic situations. For example, if you completely crush a bragging opponent and the game tells you it’s time to improve the car. Why?
Project CARS GO is the worst racing experience on the phone because it doesn’t offer racing at all. And compared to the competition, it doesn’t even look nice. I really don’t know who this game is for, but I advise you not to waste time with it.