Studio Naughty Dog strengthens its multiplayer team -apkrig
The authors of Crash Bandicoot, Uncharted or The Last of Us from the Naughty Dog studio have not made themselves known for quite some time. After the release of the second part of the story of Ellie, Joel and others from the series The Last of Us, we see the public performance of designer Neil Druckmann only very sporadically and there is no doubt that there is currently a period of full concentric, no matter what project. But we probably know one of them – it is multiplayer for The Last of Us Part II, mentioned several times, which the developers promised, although they ruled out that they would be able to release it together with the basic story part. Yet on some multiplayer have worked hard in recent months, as confirmed and still confirmed by advertisements for vacancies in the studio.
Cyclically, the need for Naughty Dog to get to the center of multiplayer experts returns, which also applies to July. As the post on the official recruitment Twitter Naughty Dog proves, 45 jobs are being opened this month, enough to turn the people hired into a separate studio. Ten future employees will then deal explicitly with the development of multiplayer, whether we are talking about scripters, level designers, testers or an expert through monetization settings. Guess what exactly is being created in Naughty Dog, resp. Of course, we can’t understand the features of the improved Factions mode, which will most likely become part of the second Last of Us, but the mere mention of monetization suggests that developers expect secondary reception and at the same time greater durability of multiplayer mode than in the case of of the first part.
In multiplayer, most of the mechanisms from the base game worked, including the production of objects or the listening element.
Just as a reminder, the original game provided for several weeks of fighting between two clans against each other, which was mixed with the need to develop the clan and get to new opportunities. It was played in several modes, which were either focused on gaining supplies, own duel or just the need to survive and not surrender to the other clan. In multiplayer, most of the mechanisms from the base game worked, including the production of items or a listening element, and players could enjoy random events and missions, enriching lore and story backgrounds, beyond the main tug of war with the second clan. Naughty Dog hasn’t said much about the new version for the second part yet, but it can be expected that it will be an evolution in the same spirit as in single player, which could bring a lot of hot moments, for example, given the brutality or interesting environment.
In conclusion, it should be noted that the multiplayer for The Last of Us Part II will most likely be a separate game, which is also talked about in the details of the mentioned advertisements. “You will design sustainable monetization systems in line with the vision of our game and work with key investors to ensure proper integration into basic game mechanisms. We are looking for a creative person capable of teamwork on the first independent multiplayer game of our studio, “states, for example, an advertisement for the position of the mentioned monetization designer.