Sengoku Dynasty – -apkrig
If you don’t happen to know, Medieval Dynasty is a surprisingly good mix of survival, RPG and building strategy. In the scenery that seems to have fallen out of sight of Kingdom Come: Deliverance, you first try your best to survive – you pick blueberries, trap rabbits, hunt deer.
Everything you do also improves you, you learn new skills and you discover a very rich crafting system. With its help, you will then build the first house, add a workshop and a kitchen to it, and before you know it, you will build another dwelling and attract the inhabitants of the surrounding villages, who will automate your efforts. In time, a whole new prosperous village will emerge on the map. Your village.
Although I have so far described the already published Medieval Dynasty, because it is from this that the planned continuation of the Sengoku Dynasty is based, everything mentioned here applies here as well. Just as the environment changes, the European Middle Ages will replace feudal Japan.
So you will not forge our swords, but the curved weapons typical of this exotic country and time. You will have the choice of playing sandbox or following the story. A new novelty compared to the previous game is the support of up to four-member online cooperation. At the same time, the creators suffocate that they work with historians on the game, so it should be quite realistic.
The only thing that makes me wrinkle my forehead is the studio behind the Sengoku Dynasty. It is not the Render Cube that brought in the excellent Medieval Dynasty, but the new Superkami team. However, both studios have the same publisher, Toplitz Productions, so perhaps they can agree and transfer know-how under one roof.
We will try the Sengoku Dynasty first in a preliminary approach sometime next year.