Isaac Clarke will speak -apkrig in the Dead Space remake
The developers from the Motive studio prepared a presentation of the upcoming remake of the 13-year-old sci-fi horror film Dead Space last night. You could watch the broadcast together with us and learn first-hand information. For clarity, however, we bring you the most important points in text form with details that could fit. Probably the most important news is that the main character Isaac Clarke will talk unlike the original game. However, the developers from Motive, together with representatives of the community council, which serves as a kind of control body, also embarked on a detailed analysis of the innovated system of separating necromorph limbs, For example, we saw differences in the impact of different weapons and individual layers of meat, the disintegration of which corresponds exactly to where you are going with Isaac.
Let’s start with the dubbing mentioned in the introduction. It was a matter that fans often discussed after the announcement of the remake and could not agree on what would be better in the end. Thanks to the fact that Isaac did not speak in the original game, we can remember the great atmosphere, which was able to move some of the loneliness and unconsciousness to the player himself. On the other hand, Isaac’s voice served in the second and third parts to better interact with the world and possibly get closer to the main character. After discussing with the community council, the developers decided to resolve it in a very Solomonic way and after announcing that Isaac would speak with a voice in the remake. his actors Gunner Wright quickly added that this would not happen very often. They have set the conditions under which the protagonist can speak – firstly, it will be in the moments when someone speaks to him; secondly, at times when his silence would seem strange. Thanks to this, perhaps there should be no disintegration of the described atmosphere, and the dubbing will only serve as a supplement, not the primary means of communication and expression of Isaac’s personality.
The developers have decided that in the remake, they will allow players to control flights in space with zero gravity with the help of nozzles, which are part of the innovated suit.
Another change compared to the original game is the ability to move freely in space with zero gravity. Leaving aside the sci-fi circumstances that put gravity on the Ishimura and not some of its parts, in the 2008 original, the player could only move in them by jumping. However, the developers decided to allow players to control the flight for years with the help of nozzles, which are part of the innovated suit, thus letting them remember the second part and confirming previous indications that the remake will be affected by the mechanisms of other parts. The creative director of the game, Roman Campos-Oriola, added that thanks to this, the game, which tries to preserve the structure and overall character of the original, opens up new locations and especially paths that can be used to move forward, but also backward. The whole Ishimura should be treated as an open space without having to go between sections with the help of loading, and it is places with zero gravity – mostly exteriors – that could serve as a means for us to go back with Isaac or get around something.
Nevertheless, the people of Motive do not want to change the story or its overall tone, because they consider it iconic and probably would not even get formal approval from the community council. Therefore, they decided to only add some new details about the story and its background, in order to better follow other games and other parts of the lor, which were told, for example, in books, machinimes or anime. Therefore, even here, players should not be too nervous, and rather than interventions and changes to the game, they should expect a deepening of existing knowledge and a better connection into a functional unit without script holes. Of course, this is accompanied by a more frequent involvement of supporting characters, or a more detailed explanation of what happened on the ship before it became a space-floating necromorph seedbed. And that, of course, brings us to what the developers devoted probably most of their presentation – the modification of the system for combating bloodthirsty monsters, thanks to which Dead Space became famous.
Thirteen years ago, we could to enjoy relatively precise trimming of the limbs of necromorphs, which also entered the tactics and forced the player to prefer, for example, interventions in the legs to slow down or even immobilize monsters, especially when there were more of them around Isaac at once. It was a mechanism that was praised in many reviews, and the plasma slicer – which is not really meant to be a weapon – became an iconic piece of equipment for engineer Isaac Clark. However, thanks to new technologies, as well as acknowledged inspiration from a number of other titles, the developers were able to go even further and prepare a system that literally goes to the bone. When interfering with any part of the body, it is clear that the meat is the first to fall off, and then the bones are broken, or the limb is finally separated from the body of the necromorph. However, the developers explained that the hit points are not just on the long bones, but all over the body, which they subsequently demonstrated with an example from the editor and a fly-through separating layers. So it also applies to the body or head, which not only affects the effect, but thanks to precisely drawn interventions, the player can also better understand how many more shots are needed, or where they actually landed. Because while the Plasma Cutter is very accurate, such a shotgun can already have a larger dispersion and will not always hit the place you just want to hit.
Sure, many might argue that we dissect in trifles or that we adore a thing that doesn’t look very attractive. However, we remind you that Dead Space, with its aesthetics, falls into the gore genre and the excess violence – committed on necromorphs – does not have a convulsive effect here. The Dead Space series can also thank the fact that this is not the case killer aliens, but a sci-fi horror movie in which, by some chance, they also have to fight for their bare lives.