Horizon Forbidden West will run on PS5 at 60 fps -apkrig
Sony games have been really lively in recent hours. After a whirlwind of news from PlayStation Studios President Hermen Hulst, new details are coming about the upcoming sequel to the Horizon action adventure, which was recently detailed by Guerrilla Games developers through a generous gameplay demo. In new interviews provided to leading gaming media, they spoke in more detail about the individual features of the game, the size of the game map, but also some technical aspects that confirm for Horizon Forbidden West, for example, the 605 fps PS5 version.
So let’s start with this report, which – let’s face it – seems a little inappropriate. When the new consoles were about to launch, there was talk of an even higher number of shots, and that’s why confirmation the mode for playing at 60 fps sounds as if it were something unexpected. On the contrary, the statement of the developers in an interview with the French youtuber Julien Chièz raises the question of what resolution the game will run when a special performance mode is needed at 60 fps? It can still be 4K with a reduced level of graphic detail or without applied ray tracing, from the title itself, which will undoubtedly get the most out of the PS5, but fans would probably expect something more according to current responses. As a result, the situation can be the same as with Miles Morales, where the developers from Insomniac Games also provided a special mode for 60 fps, but with ray tracing turned on, which is definitely the way and solution that fans were very happy with.
The team at the Guerrilla Games has decided to spice up the fights with a combo system that will be closely tied to an expanded tree of gradually unlocking abilities.
In addition, other innovations are no longer controversial. For example, in an interview with IGN magazine, the developers explained that they had redesigned the rock climbing system that Aloy applied here and there, but she was certainly not offered much freedom. The developers are sorry, and because they want to encourage exploring the world, they allow the heroes in Forbidden West to climb essentially without restrictions. Another important aspect that has changed since the original game was the melee, in which Aloy didn’t exactly excel. Especially compared to the grace with which she controlled her bow. The team at the Guerrilla Games has therefore decided to spice up the duels with a combo system that will be closely linked to an expanded tree of gradually unlocking abilities. The developers claim that each combo will have its meaning and will usually be supplemented by side effects, such as the Resonator Blast, during which charges a spear, which subsequently explodes after the intervention of the enemy.
As for the space we will move around with the main character, the developers do not waste numbers unnecessarily and do not seem to inflate the map compared to the original game. They admitted that it would be a bit bigger, but from their point of view it was much more important to fill the whole space with interesting places and interactions. Smaller separate sidelines will be able to enter the overall story, and according to Guerrilla Games, players should blend in better with the Horizon world. This should make the connection of the represented tribes, machines and remains even better our underlining the above-mentioned exploration and a more elegant way to lead players to the next part of the lor. In the end, swimming will also help, which, thanks to the breathing mask, will open a completely new layer of the world in front of Aloy and logically will bring other stories as well.
The main heroine retained the opportunity to create some objects for the flight, such as the treatment or replenishment of ammunition.
The developers also talked about ponchos on which it will be possible to improve equipment and individual weapons, and this system has also undergone improvements. It is said that it should no longer be just about inserting individual modifications into pieces of clothing or the mentioned weapons, but also about a more complex tool for modifying partial properties and functions. Those desks will only be available in the villages, so Aloy must return to them with the raw materials he collects in the wilderness, but according to Guerrilla Games, there will be many opportunities for crafting and the placement of ponchos should not have any significant limiting effect. In addition, the protagonist retained the opportunity to create some items for the flight, such as the treatment or replenishment of ammunition. The raw materials and objects made from them will then reflect the specific biome in which Aloy will move, which should serve mainly the aesthetics and anchoring a specific part of the story to a specific place. In addition, you can count on dramatic changes in the weather and thus a changing color palette, where Forbidden West follows the beautiful visual processing of Zero Dawn.
As it was announced yesterday in the early evening, the continuation of Horizon should come out during this year’s Christmas, but everything will be decided by the coming weeks, in which the final confirmation of the chosen date will take place. However, the developers have generally confirmed that the development is proceeding according to plan, and while yesterday we were a little skeptical, after today’s news, we are already more optimistic about the launch in 2021.