Goichi Sudy’s Grasshoper Studio bought NetEase -apkrig
Two days ago, we informed you about the plans of designer Goiči Sudy, who in an interview for Destructoid magazine revealed his desire to return to the Shadows of the Damned brand together with his team in Grasshopper Manufacture. The legendary title, which arose from the collaboration of Suda, Shinji Mikami and Akira Jamaoka, was published by Electronic Arts, but the rights have returned to Grasshopper and Suda is not preventing at least remasters for the new systems. However, this shift did not have to come only from the desire and desire to give the world an improved, or even another batch of ticklish Shadows of the Damned, but probably also from the newly acquired possibilities thanks to the acquisition. Grasshopper Manufacture is becoming the property of the Chinese company NetEase, and the increased concentration of recent talks with Goichi Suda is suddenly taking on a whole new dimension.
Announcement on Grasshopper Manufacture Inc. Joining NetEase Games.
For more information, please visit our official website.https://t.co/Il3uYWoDcJ— Grasshopper (@Grasshopper_EN) October 22, 2021
“Our company celebrated its 23rd anniversary in March this year. Over the past 23 years, our team of authors with many experiences and personalities has introduced a number of games. But now we have a unique opportunity to re-evaluate the development of our titles and the organizational structure of the studio forward, “says the developers’ statement on the described acquisition. Grasshopper Manufacture talks about new possibilities in game development and refers to the portfolio behind the Chinese company NetEase Games. According to the developers, there was a clear consensus in the negotiations on what they want to achieve together, and they unanimously decided to get together. “All to create more great content for gamers,” added the studio’s representatives. He also believes that NetEase understands how strong the Grasshopper people are and expects willing support and reliability as a partner. “NetEase will be primarily responsible for advising on planning our business activities and providing sufficient funding for game development,” the press release said quite clearly. “We will be responsible for the creativity and production of each title to ensure that we are able to continue to maintain the main features and quality of our games for which we are famous,” the developers explain the division of responsibilities.
In addition, in a press release, NetEase indicates that it does not end fishing in Japanese waters and literally entices other creators to cooperate there.
On the other hand, of course, there is no less enthusiastic calls when NetEase representatives call themselves big fans of Grasshopper and Mr. Suda. “Their plays in every way reflect Sud’s philosophy of design and artistic endeavor – from concept to content,” the Chinese praise their new partners. They also pay tribute to the new era of study with the designer and hope to be able to provide the Grasshopper Manufacture team with sufficient creative freedom and financial support to create even more. more sensational works than before. In addition, in a press release, NetEase indicates that it does not end fishing in Japanese waters and literally entices other creators to cooperate there. However, the call can also be partly understood as an instruction to recruit new employees to Grasshopper, which would correspond to the statement on changes in the organizational structure.
As for the fans, they were initially surprised by the news, because the English press release from Grasshopper stated that they would focus on consumer games. Many of them interpreted this as a shift to development for mobile platforms, but as IGN magazine points out, for example, this term refers to games for PCs and consoles in Japan. It is worth noting the reactions that link this acquisition to speculation that the author of the series, Yakuza Toshihiro Nagoshi, who left Segu after 32 years, should join NetEase. His connection with Sudou51 could be quite interesting, even if only at the production level, and the result could really be other ambitious titles.