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Developers among Us accused Epic of plagiarism -apkrig

The developers of Epic Games introduced a new mode last night that Fortnite players can enjoy. It’s called Impostors: Trust Nobody, and if you’ve been ripping off Among the Us in recent months, you probably already know what fashion is all about. Yes, a group of ten players will run around the map – Epic named it The Bridge – and try to repair the location or ensure its safety. However, two of the players sabotage the group’s efforts and do not hesitate to clear the others out of the way in insidious ways so that no one can see them and the suspicion is aimed directly at them. In other words, we describe the principles of the Town of Palermo, we describe an identical concept used by the developers from Innersloth for Among Us, and we come across a problem that has arisen between the mentioned developers. The authors of Among Us do not like the way Epic proceeded, and the individual members of the team on social networks point out perhaps too much similarity.

Programmer Gary Porter fairly states that game principles cannot be patented and mutually exclusive peeping practices and trends occur naturally and across the entire game spectrum. However, he points out that in his opinion Epic has simplified the situation too much and at least literally copied the map. “I don’t tweet too often because I’m working hard on other content for Among Us. So it’s so weird to tweet again because of this, “Porter wrote on Twitter, where he shared a picture of the Skeld map from Among Us and the new environment from the described mode in Fortnite. At first glance, the layout of the individual rooms may not seem so similar, but another of the discussants offers a more illustrative picture with marked paths and room layout, which is obviously almost identical.

Another speaker from Innersloth was community manager Victoria Tran. She also acknowledges that using the same or similar game mechanisms is not a problem, but she suggests that a different map, a new idea or just not using the same terms would make things more interesting. “It would be great if they wanted to work with us,” he says with a small sigh, with lots of discussions expressing support to Develop Us developers. Victoria Tran likens the situation, for example, to women or people of all ethnicities fighting for their place in the gaming industry – it is said to be helpless and it almost seems that there is no deeper meaning in the development of their own games. Although Tran doesn’t mention it, it’s clear that his words point to the size of the Epic Games and the importance of Fortnito, which simply can’t be done. After all, this isn’t the first time you’ve made a Fortnite lends ideas and concepts of other games – game designers did not hide their popularity of PUBG, but even in this case it is not possible Thread do and is the fact that both games go in a different direction mainly due to the need to build structures in Fortnit.

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