Battlefield farmers have found a quick way to get XP -apkrig
At a time when Battlefield 2042 was pre-available for pre-ordered players and EA Play subscribers, a way was quickly discovered to conveniently gain experience points for character leveling. Portal mode allowed you to create with the appropriate settings farm, where it was enough to kill opponents without a weapon and with the beginning of the next round just change roles to get to all. Therefore, the developers from DICE first completely turned off the allocation of experience from the Portal and the Hazard Zone, in order to reactivate the system after the modifications, but with a set daily limit. But it seems that the authors of the game did not think about the whole situation around the accelerated acquisition of XP in detail and do not yet respond to another way to quickly level weapons for a change.
As with Call of Duty, unlocking other weapon components in Battlefield is subject to a fairly long grind. You have to play a number of matches with a given weapon to get better optics, ammunition or grips, which directly affect the properties and keep you at least in the statistics at a competitive level. It is therefore not surprising that the players are looking for abbreviations and according to the instructions, which demonstrably worked on the night from Thursday to Friday, they found one. Just run Breakthrough mode in solo mode against boots controlled by artificial intelligence. You can also boldly set the lowest of the three levels of difficulty, because Battlefield 2042 will always award the same number for killing an opponent, regardless of this setting, and go to meet the Kaleidoscop map. According to the attached video, when you arrive at a place behind white pipes on the edge of building C1, where no one can hit you from the same level, all you have to do is fooling around mow rows of shoes that appear right in front of you.
As a user of Reddit, nicknamed FrontAfter973, describes how to level any weapon to the maximum level, this way you can in one match, and at the same time you can eat a sandwich with your other hand. If all the circumstances come together, 300-400 enemies can be eliminated in this way, which should be enough to unlock the vast majority of components. And of course, this also applies to skins, if you would also like cosmetic treatments. All you have to think about is playing with specialist Angel, who is able to replenish himself with ammunition and guarantee a smooth supply of experience and kills. Unfortunately, this is just another proof that the DICE did not have enough time to properly test the mechanisms of Battlefield 2042, because even if we omit such a specific place on the map, at least the point allocation from killing the shoe should still be differentiated according to the chosen difficulty.
On the other hand, we don’t want to unnecessarily blame the Swedish studio – the truth is that yesterday’s patch fixed a lot of shortcomings, and only thanks to the reduced dispersion of projectiles or improved stability, playing is much more enjoyable and satisfying. The next patch is due to arrive in the coming days and the third around Christmas. The departure of Chief Designer Fawzi Mesmar, who is saying goodbye to the DICE team today, should not affect the improvement of Battlefield.