Avengers give up criticized paid XP boosts -apkrig
The authors of Marvel’s Avengers have turned back and are getting rid of controversial paid XP boosts. Crystal Dynamics and Square Enix are apologized for not responding to the players’ concerns and criticisms before. According to them, the developers involved them in the game as an option and did not perceive them as a pay-to-win element, because according to them they do not provide a direct advantage.
“We hope this can be the first step in restoring your trust in us.”
After considering the feedback, however, the team decided to immediately remove Hero’s Catalysts and Fragment Extractors from the game as paid items on offer. He will continue to receive them as rewards, and those who already own them can, of course, use them and not lose them. “We hope this can be the first step in restoring your trust in us,” the authors said.
The studio says its goal is to continue to make the best possible game and thanked the players for being part of the Marvel’s Avengers community. Crystal Dynamics and Square Enix introduced paid XP boosts in October. These allowed players to gain more experience points in a short time and level up faster. The team immediately faced huge criticism for this. Especially since earlier in 2019, the developers promised that the game would only offer cosmetic items for microtransactions.
At E3 in 2019, fans still applauded the authors when they said they promised the community that they would never come up with any pay-to-win elements or lootboxes.
Conversely, in March this year, the authors changed the progression system so that leveling took longer, which in the light of the later paid packages acted as a pre-invented calculus. At E3 in 2019, fans applauded the authors when they said they promised the community that they would never come up with any pay-to-win elements or lootboxes. As you can probably imagine, the end of paid XP boosts has now pleased players, even though the “population” of the game is not good.
It is remarkable that the studio took the time to respond, considering how loud the criticism was and how a potentially similar trample could discourage an already weakening community. Let’s face it, a game with a reputation like the Avengers can’t afford any hesitation of this kind, and it wasn’t even clear enough why the authors opted for XP boosts, because they probably wouldn’t have the same major revenue. In the end, this experiment didn’t last a month.