Games

Offline modes -apkrig also get into eFootball as a paid DLC

The Pro Evolution Soccer football series from developers in Konami will go through probably the most dramatic change in history. Although renamed several times in the past, the recently introduced vision of eFootball abandons the traditional concept of publishing full-fledged games on an annual basis and is moving towards a free to play platform where players can only purchase content that interests them. A very risky, but at the same time bold step clashed with mixed reactions from fans – some predict the brand’s quick death, others see it as an exciting violation of the long-standing status quo – but the fact remains that we can not estimate or evaluate anything without further details. One of the most important things will be the pricing of the suggested modules and ways of updating, which the people of Konami want to talk about later; already these days, however, they have confirmed that offline modes will also be part of the modular offer, without the need to participate in multiplayer.

The information appeared on TWitter, where developers promise to play across all platforms and gradually improve matches thanks to the Unreal Engine used, adding that modes such as Master League will be available as optional DLC on all devices. However, it is no longer known when exactly these regimes will arrive, given that they are not part of the published timetable. We also do not know the release date of the game itself, which will contain only a handful of teams and the opportunity to play a simple match with them online or offline. Everything else, including multiplayer modes and probably also individual league competitions, will form the downloadable menu, thanks to which eFootball can look a little different for each player.

Of course, this is also related to compatibility or better to ensure that the community is not completely fragmented, and even though there are options for how the game will work in the end, we are extremely curious about which developers to choose. The big question mark also hangs over the roster updates and – again – the subsequent fragmentation of the player set. If the update of an already owned league competition at the beginning of the new season is charged, can the player keep last year’s version? Or perhaps he will receive the promise of free updates for the entire period of operation of eFootball, if you have already given it league once made? As a result, Konami could lose money in the second year of his game, so we expect more fragmentation and fulfillment of specific conditions so that players can compete against each other.

But back to offline modes – the information from Konami did not please the player very much, and this time too he is rather negative about the described change. There are also requests that Konami sell a package that would be for advantageous the prize gave the player the feeling that he had bought a new year and has everything he expects from a football game. Very often, the graphic page is also mentioned, where players point out the necessary compatibility with mobile devices and the non-fulfillment of promises, for example, about the realistic design of the lawn or the recurring heads of fans in the stands. However, the use of the mentioned Unreal Engine could offer sufficient scaling of quality and we must not forget the commitment of the developers, which fell in an interview with IGN magazine, that eFootball will be not only content updates but also by updating the audiovisual page. In any case, this is an experiment that we will follow very carefully, also from the point of view of EA and possible steps by which they would react to eFootball in the FIFA series.

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