We played Total War: Warhammer III -apkrig
A few weeks ago, we were able to play Total War: Warhammer III for the first time as part of a press presentation. The developers from the Creative Assembly studio are returning to the rough fantasy world for the third time, and it is definitely not possible to speak of a stalemate. Gone is the battle of all against everyone from the first part – a strong campaign and the very interesting things in the field of playable factions come into play. The preview version of the game offered 50 rounds for the Cathay-inspired empire, as well as the opportunity to spend the same number of moves in the skin of the prince of all demons. This is a completely new faction, through which the developers want to give players the maximum degree of freedom, of course, provided that they decide to join the new Total War as followers of Chaos. It was we who focused on the demon prince during most of our gameplay, and we have to admit that the developers really got their name and prepared a heavy-duty and full-fledged variant of how to really enjoy Total War.
In each conquered city of your choice, you can recruit the appropriate units, after each battle you pray to one of the demons and gain his affection, and all this gradually profiles your winged and horned prince on the way to conquer both empires.
The most important feature of the game behind your named demon ruler is benevolence in which of your closest subordinates you will side with. One day it may be Slaanesh, another time it may be Nurgle, and it is the choice that makes playing very interesting. In each conquered city of your choice, you can recruit the appropriate units, after each battle you pray to one of the demons and gain his affection, and all this gradually profiles your winged and horned prince on the way to conquer both empires. Along with such a free approach to mixing your own units, new elements are emerging that push Total War significantly to the RPG genre, allowing you to change parts of your troop commander’s equipment, or develop associated capabilities on a long development tree and unlock other common ways. after the tactical map and battles at the war interface. The battles themselves make a very intoxicating impression thanks to a great environment generator, which by modeling the map directly affects the course of your battle campaign and presents tense and heroic situations that you can remember and benefit from in terms of new experiences.
However, playing as a prince of demons is no honey – Total War: Warhammer III does not take your foot off the gas and calmly throws you into the grip of many enemies who do not ask questions and attack from all sides. They won’t give you much space and time, for example, to build a second strong army, and circumstances will put you against the wall quite significantly. However, after several rounds and battles won, you will be able to relax a bit and gradually expand your sphere of influence before you reach the borders of Kislev, which must fall as part of the campaign. But before you reach the final of the campaign, you will have a lot of decisions, victories and losses, which look really promising from the tasting of the game. And we didn’t mention Cathay or a game for any other faction that is not controlled by Chaos. Here, too, you will not come across any restrictions on advancement or combat, and there is certainly no easier task for you than in the case of the battle of the demons. The clash with them will take place anyway, and the developers have made sure that even the final fights have a story and do not just translate in front of you other generic battles that you will play for yourself.
Overall, we feel good about Total War: Warhammer III, although individual acceptance is, of course, heavily burdened by whether you love this world or not. However, we are not afraid that the new Total War would not serve the open heads – everything is beautifully explained, including the lor and the encyclopedia, which are also all with Czech subtitles. Unfortunately, we couldn’t take our own shots in the preview version, but that doesn’t change the fact that even this may be a reason for someone to buy. The game is literally coming out in a few days – expect its release on Mac, Linux and of course Windows on February 17th.
Total War: Warhammer III didn’t surprise us with its complexity and especially the set of interesting ideas that the developers from Creative Assembly come up with. The most striking of the preview version, which we could play for 50 rounds, was the involvement of the Prince of Demons. He is a very versatile lord with wings and tail, who does not side with any of his colleagues and boldly draws on the forces and units of all other demons. Playing for this “faction” is a challenge, because no one likes you very much, but the reward is variable, almost sandbox gameplay, which offers something completely different than we were used to.