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[Vidéo] Tuto Express: improve your 3D games on Android

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The OpenGL ES 2.0 library is used for most 3D games for Android. And although some titles offer anti-aliasing in menus to improve graphics, MSAA 4x (Multi Sample Antia-Aliasing) is a much better option. The problem is that the latter is greedy in resources and therefore, in energy. This option is therefore hidden in the Developer options. But what is this anti-aliasing, or “antialiasing” in French?

Anti-aliasing?

The elements drawn in the games (sprite 2D or 3D polygon) are made up of square or rectangular pixels. It is therefore normal to see “aliasing” in a curved or slanted line. The anti-aliasing will make sure to blur these unsightly angles by adding “buffer” pixels. These will take colors making them more or less transparent compared to the other elements. Anti-aliasing will therefore soften this “staircase” effect. Enabling 4x MSAA described in the video will work best on higher end devices since it will take a bit more math processing to “smooth” the edges of the polygons. With an entry-level SoC, you risk having slowdowns. Also pay attention to heating and energy consumption! Finally, note that there is anti-aliasing and anti-aliasing: the MSAA 4x is one of the most powerful, you may be pleasantly surprised …

Does it work well for you?

Do not hesitate to tell us if you have noticed an improvement in the graphics of your games! ! And if you have ideas for our next videos, don’t hesitate to drop us a line in the comments.

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