Games

Vanguard offers 5 maps and 6 modes -apkrig

In a week’s time, the beta test Call of Duty: Vanguard will start, building on the previous alpha version test available exclusively on PlayStation. As previously announced by the developers at Sledgehammer Games, they will make a few changes based on player feedback and add additional game modes and maps. The developers inform about what will change in the beta compared to the alpha in an extensive article, which, in addition to the mentioned modifications, promises five maps and six game modes, which, however, will not be accessible all at once. Due to the fact that the beta is divided into two rounds, which will run from 10 to 13 September, respectively. from 16 to 20 September, the content will come gradually and we can expect patches responding to other possible shortcomings.

Source: Activision

“Thank you for joining the Champion Hill fashion test in the alpha version,” the developers recall last weekend, despite not very positive feedback. On behalf of themselves and everyone else involved in the development of the game, they expressed gratitude that the players started playing and, most importantly, that they reported mistakes or shortcomings. Based on them, the people from Sledgehammer Games bring many gameplay improvements and hope that the mutual symbiosis will continue to work. As for specific fixes, the developers focused on the graphic effects after the intervention, which may have interfered too much with the image and made it impossible to get out of the awkward situation effectively. The volume level of other players’ steps as well as the sounds of the weapons emitted will be adjusted to avoid confusion in the orientation that is important for any multiplayer mode.

If you are interested in new content, we will finally be able to play traditional parts of multiplayer, such as Team Deathmatch, Domination, Kill Confirmed or Search and Destroy.

On a general scale, the developers worked on the light system – the game should no longer be as dark and foggy as it might seem when playing Champion Hill. However, the developers may react too drastically to the critical responses of the parties with very low visibility of soldiers in the environment – especially enemies – even though we have not yet seen the described modification. He claims that he will brighten the outlines around the opponents in order to better separate them from the background on which they move, but the question, of course, is whether this step will not be the opposite extreme. But debugging at this level is also the reason why beta tests are underway, so we remain optimistic and believe that developers will find the right balance.

If you are interested in new content, we will finally be able to play traditional parts of multiplayer, such as team deathmatch, domination, kill confirmed or search and destroy, with the latter being available only in the second round of the test. The specialty will be the Patrol mode, available from Saturday, September 11, which is based on Hardpoint rules. And there will also be the aforementioned Champion Hill, enhanced by safer respawn and modification of some destructible walls. As for the maps, the developers have prepared five of them – beyond the location for Champion Hill, we will shoot on the maps Hotel Royale, Gavutu, Red Star and in the second round of the beta also in the Eagle’s Nest.

It is interesting to be able to choose the intensity of matches based on the number of players who will participate. Within the lobby called Tactical, 6v6 battles are waiting for you in the classic spirit. However, if you select lobbies named Assault, the selected modes will be available for up to 28 players, respectively. 48, if you reach for the third variant marked as Blitz. At this point, it is clear that the potential of the classic multiplyer has not yet been fully exhausted, and if the community does not break up into many groups according to its own preferences, Vanguard can offer something for everyone.

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