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The Mass Effect collection offers various minor content changes -apkrig

The remastered Mass Effect Legendary Edition collection from BioWare and Electronic Arts was launched on Friday. Of course, the fans immediately started playing and managed to find the first points of interest. Not only did the graphics change, but in some cases also the details in the content.

In the third game, we had the opportunity to see for the first time what Tali’Zorah looks like without a mask, while until then her features in the helmet were only very indistinct. However, the result was usually very disappointing for the players in their time. Diplomatically speaking. It was just a modified photo of the model from the photobank. Most expected much more.

Its current form varies. Although some fans may have imagined the Quarians even more unusual, this is undoubtedly a shift. Some players joke that at least now Tali doesn’t look like a character from a country hit music video. On the other hand, the old concept of art by Matt Rhodes, who worked on the original plays and designed an even more foreign form for it, is still worth attention.

However, smaller and even more inconspicuous changes also deserve mention. Elanos Haliat is a pirate who appeared in one of the side missions in the first game. Originally, however, he was mistakenly given a model of a human man, although it was supposed to be a turian. It was due to his name, manner of speech and mention of people. And in the Legendary Edition, it really got a new turiana model.

The authors also surprisingly suggested that the deleted multiplayer could eventually return to the third part. Project manager Mac Walters said this in an interview with CNET magazine. The absence of a cooperative multiplayer game from Mass Effect 3 is probably the most noticeable loss in the entire trilogy, which also lacks the DLC Pinnacle Station for the first game, which failed to trace source data and would be too expensive to reconstruct. Although the developers wanted to create some kind of complete final version of the whole trilogy.

In February, Mac Walters said that although he liked the mutliplayer and didn’t want to give it up, there was a stopwatch somewhere. He believed that most fans perceived the saga primarily as a single experience. Now CNET magazine has asked him if there is any chance that multiplayer will return. Walters said he would not categorically rule it out. “We want to see what the Legendary Edition will receive and what the demand for multiplayer is. And then we ask ourselves if we have enough resources and time to bring it in the qualities we and the fans want, ”he added.

Due to the absence of multiplayer, the Galactic Readiness system has also been modified in the Legendary Edition.

Honestly, it comes to me as a very strong hint. Walters didn’t promise anything, but developers don’t usually say things like that, unless they’re at least seriously considering it, because they know they’ll only face other questions on the same topic. Due to the absence of multiplayer, the Galactic Readiness system has also been modified in the Legendary Edition. This was also influenced by the online game. The authors wanted the players to reach the best possible end only by playing a single.

Why it’s not part of the legendary Pinnacle Station edition

Mass Effect Legendary Edition offers over 40 original extensions. But Pinnacle Station’s DLC for the first part will be the only one missing. The expansion from the external team of Demiurge Studios made it possible to hone the fighting skills, but despite the efforts of the authors, it was not possible to include it in the final compilation. As game director Mac Walters revealed in an interview with Game Informer magazine, the team contacted anyone who had anything to do with the expansion, but the corrupted data made it impossible for DLC to become part of the remaster.

No one was able to trace the functional original and it was not possible to create the entire expansion again due to time. It would take the whole team another six months. According to Walters, the authors broke their hearts that they had to omit Pinnacle Station, because the goal was to put in one package absolutely everything that the single Mass Effect ever offered. Although it may disappoint some fans, or would rather wait another six months, the investment seemed unwarranted to the developers, given that this DLC plays only a marginal role in the overall adventure.

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