As creative director behind the first Assassin’s Creed, Patrice Désilets has taken players a few thousand years into the past. With his next project Ancestors – The Humankind Odyssey it goes much further back, namely around 10 million years. Ancestors wants to recreate the early history of humanity by players as pre-men in the Neogene’s Africa against wild animals and other challenges.
At least in the trailer, the protagonist himself looks more like a monkey and not like today’s people – which of course is intentional. “We want to give players a whole new experience” says Patrice Désilets. “The very early stage of human evolution is a challenging, haunting and extraordinary setting that will provide all players with a lot of fun.”
In Ancestors, among other things, it is about expanding its territory and evolving to survive and secure the continuance of the tribe. The game and its mechanics build on the themes of evolution, discovery and survival. There are several ways to expand his gene pool: The establishment of a species with more balanced skills should work as well as highly specialized beings.
Players travel through time to arrive at some point in an epoch around two million years before the present. They cross a variety of terrain and environments, encounter different predators and learn new skills that they pass on to the next generation of their family. According to the developers, you can control different tribal members, start families, and work with the other characters.
Ancestors – The Humankind Odyssey is created by a developer studio called Panache Digital Games, based in the Canadian city of Montreal. According to Publisher Private Division, the program is expected to be released by the end of 2019 for Windows PC, Playstation 4 and Xbox One.