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The authors of Six Days in Fallujah are not afraid of controversial acceptance -apkrig

A synonym for Six Days in Fallujah is controversy. Even when the project was first discussed more than ten years ago, the company did not want to accept that the battle of the video game would be the theme of the video game in 2004. This was one of the reasons why Konami canceled the game in 2009 as a publisher. the battle for the city of Fallujah in 2004 seemed to continue to be a matter of textbooks and encyclopedias. Last week, however, there was a truly unexpected announcement that the game is under development again and will most likely be released later this year. It is still the fault of the same authors, albeit grouped under the banner of the new Highwire Games studio, and Polygon magazine wondered what exactly had changed in recent years to rethink Six Days in Fallujah on a concrete level.

In a long interview, the editor of the mentioned magazine interviews the director of the publishing company Victur, Peter Tamte, which got together with people from the Highwire Games and wants to help the project into the world. The prerequisite for functional cooperation is, of course, 100% trust, and Tamte expresses the belief at the outset that developers will not include in their game the political machinations that led to the titular conflict. Instead, Highwire Games wants to try to ignite empathy for American troops on the battlefield, their work in the fight against the insurgents and, last but not least, the civilians who remained trapped in the midst of the conflict.

Ninety percent of us therefore face heavy fighting in the city streets, moving from building to building, clearing traps and unexpected situations, which unfortunately led to the loss of less than a hundred American soldiers.

In terms of gameplay, the developers are said to be preparing a game that will have nothing to do with Call of Duty. The name of the famous series will be mentioned in the interview in connection with the fact that many people do not know another equivalent for a war shooter, but Six Days in Fallujah will be different. Tamte describes Call of Duty as a sport, while the video game reenactment of the Battle of Fallujah is supposed to be a realistic example of how real soldiers are progressing. Ninety percent of us therefore face heavy fighting in the city streets, moving from building to building, clearing traps and unexpected situations, which unfortunately led to the loss of less than a hundred American soldiers. Of the remaining ten percent, the game will focus on an Iraqi man from Fallujah who is trying to safely get his family out of the city. However, Tamte confirms that it will not be an insurgent, but a civilian who encounters US military units at some point.

The above-mentioned attempt to avoid addressing the political reasons that led to the battle itself is bypassed by developers quite deftly. Tamte claims that the primary effort is to convey to the player the experience of a real fight, which does not necessarily consist only of shooting, but also the fulfillment of orders. And because a soldier does not have an institute to defy the highest command, he must only carry out orders and face their consequences. This is also part of the war that developers want to portray and demonstrate how confusing, chaotic and serious it really is. Of course, the victims are part of every war, but even here Tamte does not hesitate and explains how they approached the depiction of a real conflict with real soldiers. During the development, the developers allegedly talked to many survivors and allegedly did not encounter the fact that anyone would categorically oppose the idea of ​​the project. The pain and regret over the loss of a loved one should balance the interest in the victims of individual soldiers never being forgotten, and this is how the developers from the Highwire Games approached it.

According to Tamte, the criticism comes mainly from people who were not in Fallujah, even though he understands it and explains that we live in a society that feels the need to defend people. However, according to him, not everyone wants such an approach, especially at the level of social networks, and he suggests that the emotions of the people really involved may be a little different. For this reason, Six Days in Fallujah also wants to offer an encyclopedic part and probably also records of some conversations with soldiers who fought in Fallujah, so that the human level of the conflict does not disappear. Regardless of the interview, however, there are voices from prominent developers who point out that the political background cannot be avoided. “If your game is about a serious topic, it is inevitably political. If it’s a problem, make another game, “he says Neil Druckmann. However, Rami Ismail also sharply opposed the article and Tamte’s statement, who also claims that the political aspect cannot be ignored, as well as the fact that chemical weapons were used in the war, has many civilian casualties and describes the Battle of Fallujah a war crime.

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