Games

The author of PUBG ends and founds a new studio -apkrig

Two years ago in March, designer Brendan Greene – the author of DayZ fashion, H1Z1 and last but not least PUBG – moved from Seoul, South Korea to Amsterdam. The reason was the desire to break free from the hectic work on the mentioned PUBG and make room for further creative work. This created a separate workplace of PUBG Corporation, in which new ideas were to emerge on how to use the world of the popular battle royal game and shift its meaning in other directions. But even that does not seem to have been enough for the designer, and on the night of Tuesday to Wednesday he announced that from PUBG Corporation, resp. parent company Krafton is leaving. No one at the moment knows how it will affect PUBG itself, what will happen to the Amsterdam branch, how it will affect the development of Callisto Protocol from Striking Distance, and finally what will happen to the mysterious Prologue project that Greene was supposed to start working on in the Netherlands.

The new game will most likely be an action affair, based on the concept of open world titles, and Greene himself said it would focus on the overall size of the game.

“I am very grateful to everyone at PUBG Corporation and Krafton for the opportunity and opportunity,” Greene said before announcing his departure. “I’m excited to take the next step on my journey to create the game I’ve been dreaming of for years,” Greene suggested, where his next steps would be. So he doesn’t leave the games and it’s a question of whether he stays true to the battle royal genre or tries something completely new. However, at the end of his message, it was said that Greene would soon inform about the planned project, and further indications can be found in the press release of the newly established studio named relatively simply PlayerUnknown Productions.

The new game will most likely be an action affair, based on the concept of open world titles, and Greene himself said it would focus on the overall size of the game. “We’re figuring out what systems we would need for a massive open-world,” the designer wrote specifically, but left no room for a closer understanding of his reasoning. PUBG is in itself a big game with a hundred players, and although there are other battle royale games with opportunities for even more players, the upcoming title seems to be groundbreaking in this regard. As of the time, there was the use of the battle royale principle for video games. In conclusion, it should be noted that all the bridges behind Krafton and PUBG did not actually burn – the South Korean company will still be relatively close to Brendan Greene’s project when it bought a minority stake in PlayerUnknown Productions and it can be expected that some cooperation will continue.

So now, perhaps, so that the upcoming game doesn’t become a hit and Greene doesn’t have to leave again after a few years and start a new studio again. We call this holt “curse”…

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