Games

STALKER 2 will be strongly connected with the previous parts -apkrig

After the presentation of STALKER 2 during the Microsoft and Bethesda conference at E3, the developers from the GSC Game World studio returned to the new trailer and used it for their diary about other details and news that they are preparing to continue the famous series. Right at the beginning, they confirmed that Heart of Chernobyl is the real subtitle of the game, not just the name of the new video, and mentioned the release date for PC and Xbox again on April 28, 2022. PR manager Zachar Bocharov , easter eggs and other things from the trailer.

The scene, which begins with the deployment of a silencer on a Kalashnikov, depicts a battle with bandits in the ruins of an old chemical plant. After a short shootout, Bocharov highlights the system of animations, which also include the gradual deployment of new attachments to the weapon, but it must be pointed out that collecting a particular item from a box or shelf has virtually no animation and the object “miraculously” travels to the player’s inventory after the figure approaches him a little with his hands. Bocharov also suggests that this is where we could discover the origin of the new faction mentioned in the introduction, but leaves the discovery to the players and moves on in his commentary. However, the players found that at the beginning of this segment, it is possible to see graffiti on the brick wall, which refers to the word “guard”, which would mean some remnant of a military organization beyond the bandits. But then they also noticed an orange poster, not unlike those with Nazi symbolism.

STALKER 2 will include a lot of diverse NPCs with an interesting destiny to complete the atmosphere and deepen the credibility of the whole world.

Next, the PR manager moves into the swamp and points out that the twisted tower in the foreground is the same tower from STALKER Clear Sky. “The tooth of time has signed on to her, but it’s still her,” Bocharov mentions, confirming that the games will be more intertwined than the players may have thought. As for the detector used by the main character Skif to search for artifacts in the Zone, it is a completely new and according to Bochar’s redesigned device. The developers just called gilka – which in Ukrainian would mean a twig, taking into account the appearance of the device is quite a good name. Bocharov also revealed that the artifact that Skif finds is simply called jelly and is used to restore stamina.

The third part of the video, which the developers decided to describe in more detail, is a moment with a man tuning the radio to dance on his own to the sounds of a piano coming from a loudspeaker. Bocharova wanted to demonstrate that STALKER 2 will include a lot of diverse NPCs with an interesting fate to complete the atmosphere and deepen the credibility of the whole world. This particular lover of electronics and classical music is located in the city of Chernobyl 2 near Pripyat. “But the zone is also full of dangers and mutants. The monsters are the result of many experiments, “warns Bocharov and lets the developer’s diary move on to the next event. Unfortunately, the developers don’t want to show us any other mutants beyond the good at this point krvesaje, which, in our opinion, is quite enough for an example.

As for face models, the developers at GSC Game World use a standard photogrammetric frame to scan the selected actor in detail and bring it into play, including the face texture and all the essential details.

The penultimate part, which Bocharov describes, is the final scene on the roof and an interview with a man whose identity we do not yet know. Even when we watched the trailer live together with you during the E3 conference, we highlighted the quality of facial animations, and this is a part that the developers also praise. “We are proud of the level of animation quality. We have also prepared a short look behind the scenes of our motion capture studio, ”attracts the PR manager and his words of course lead to the use of performance capture techniques. For face models, the developers at GSC Game World use a standard photogrammetric frame to scan a selected actor in detail and bring it into play, including the face texture and all the essential details.

In conclusion, Bocharov comments lightning a weapon, the so-called Gauss Gun, which he said should be the strongest in the game, which is appreciated by other stalkers by the fire. The last shot, in which Skif turns to the left of one of his “co-campers”, belongs to the author of the entire STALKER series, Sergei Grigorovich. But we guess that there will be many more similar blinks in the game, and we are sincerely glad that the game is really coming out of the world after years of various problems. Waiting until next April could be quite bearable, but I wish the developers from GSC Game World not to encounter anything unexpected on the way to the release, as they have not always been able to adequately deal with such events in the past.

Leave a Reply

Your email address will not be published. Required fields are marked *