Games

Stadia fired its developers and the game had no one to fix -apkrig

Google has solved an unpleasant and at the same time curious problem after the recent dissolution of its own internal development teams. Although we said that her studies disappeared before she created a game, there is one specific exception. This is the sci-fi Journey to the Savage Planet from the Canadian team Typhoon Studios. However, this game was created as an independent title of an independent company and Google Studio Typhoon bought it just before the game was released in December 2019. In addition, Journey to the Savage Planet was first released on PC, PS4 and Xbox One in January 2020. in February, the same day Google closed its development studios, including Typhoon.

Authors released and the game broken

But it has a catch. All the former authors left the company and suddenly there was no one to fix some really serious mistakes that the version for the Stadium had. The original publisher of Journey to the Savage Planet was 505 Games, but it said it had nothing to do with this version when customers turned to it. In addition to the advice of the Stadie support.

However, the rights, source code and all assets are owned by Stadia Games and Entertainment and Google, respectively, so the publisher could not solve the situation in any way. The game froze, crashed and didn’t work for some customers at all. The players have pointed out the problems since its release. Google tried to refer players to 505 Games, but they relinquished responsibility for the issue for the above reasons. According to them, Google should have fixed the errors and this is his problem.

The company is also sued for the promise of streaming games in the real 4K. The dispute also includes the Bungie and id Software studios.

Google eventually responded. His representative acknowledged that this was a frustrating problem and apologized for the delay in resolving it, working with unspecified partners to identify and correct the errors. And in the end it happened. An update was released yesterday to correct the situation. However, it is not clear whether one of the original authors or someone completely foreign worked on the marker.

This is not the only issue that Google and Stadia are currently facing. The company is also sued for the promise of streaming games in the real 4K. The dispute also includes the Bungie and id Software studios, which allegedly participated in the disinformation lawsuit, and the subject of the game, such as Destiny 2 or Doom Eternal, where company representatives promised players real 4K and 60 fps.

In reality, however, the image did not run in this resolution and only upscale versions were available. After all, 1080p / 60fps, or upscalated 2160p / 30fps is far enough away from 4K and 60 fps. At the same time, these promises appeared repeatedly in various places and were also interpreted by company representatives. The purpose of the lawsuit is to compensate any aggrieved customer in the United States who has purchased the Stadia Founders or Stadia Premier editions and the Stadia Pro subscribers, respectively.

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