Games

Sixi – -apkrig

Many games put you in the role of savior, but they don’t even explain why you have to bear this burden. Sixit has a very specific reason for this. You have opposite thumbs and you are not a complete idiot. Unlike the rest of the characters in the game.

The very beginning will clearly show you that humor comes first. Everything looks epic. The life-threatening storm completely exhausted the dragon, the only protector of the village. You have to wake him up now, because the storm is coming back. You must gain the magical ability to tickle. And skills are the second important aspect of the game, which is on the border between jumping and puzzle.

Abilities include the ability to talk to residents, jump, use an ax, press buttons, jump and tickle. And the name suggested to the astute that sixes are important in this game. You have only six events available each round. This means using one of these options 6 times. Fortunately, they are unlocked gradually. At the beginning of each attempt, you choose the combination of actions you want to have available.

The fun comes with multiple actions taking turns automatically. If you choose to jump and then an ax, the first press of the button will blow you up, the second will cut with an ax, then you jump again, then mow, etc. This means that if you do not use the actions optimally, you will quickly run out. Remember that you only have six before you have to restart the game. In several unsuccessful attempts, you will say that you have the opposite thumbs up, but you may be an idiot a bit.

At first, for example, you can only reach the goal by talking to the employees of the elevator company that holds the monopoly. Next time, you will make your journey easier by breaking through an obstacle and jumping. A wider range of events means you can get further with six uses. As I mentioned, a lot of fun is humor. You can overcome an unbeatable and menacing cube without obvious weaknesses by digging into the eye. You will help the giraffe start a competing company with elevators, etc.

All this leads to an epic (ehm, ehm) final in which you try to drive away the storm. At times, the game can be quite frustrating. Sometimes it takes several attempts to come up with the right combination of actions, and the limit of six leaves no room for error. I don’t mind, but sometimes I had the feeling that, for example, the button did not respond correctly during the jump, and especially at the end of the game, the emphasis on accuracy leads to frequent repetitions. The workmanship is otherwise really shabby, the humor is shabby and overall I have to highly recommend the game, even if it’s not that long.

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