Hitman 3 is the first big game of this year, which we decided to evaluate in an unconventional way in two. Therefore, we spent the past week carefully examining all available locations and news, and we bring a final evaluation of the entire new trilogy from the developers of IO Interactive. Agent 47 is well known to all fans and must be admitted – if you played the previous two episodes, you will be at home in Hitman 3 as well. This, of course, brings with it a number of positives, but the fact that a repetitive concept that may be repeated may seem a little tired already leaking to the surface. In addition, for obvious reasons, the developers could not avoid recycling the previously used ideas, and some missions – even if set in a completely new environment – may seem very familiar to you.
If you decide to stop watching the storyline in the middle, the game will not put any obstacles in the game and will let you move in the sandbox level as you like.
The most interesting thing that Hitman 3 presents is the pre-prepared story lines that you can follow and give your deeds a deeper meaning. However, the scenarios are seconded by a huge degree of freedom and it can be seen that IO Interactive already knows exactly what fans of their games expect. Therefore, if you decide to stop watching the storyline in the middle, the game will not put any obstacles in the game and will let you move in the sandbox level as you like. It is very possible to try this procedure in the second level, set in a Victorian villa in Dartmoor, England, where the main protagonist can take on the role of a private detective, or to change the photographer and remove the goal in a very creative way.
However, the experience is also very fragile on other levels, as it is easy to break it completely with a very action-oriented approach. We would like the developers to increase the difficulty even more, because with the weapon drawn and the magazine full, you can complete the mission in minutes. This is unflatteringly helped by not very sharp artificial intelligence and a relatively large dose of bugs and glitches, which at least for the time being affect the experience. From our point of view, the very last part of the game, which is supposed to serve as a climax, is unsuccessful, which it partially fulfills, but at the same time it denies everything we like about Hitman – it takes the player freedom. Shortcomings, but also very positive things, such as the possibility to move all the content from the previous parts into the game, or to play in VR, thus lead to above-average, but perhaps slightly lower ratings than it might seem at first glance.