Three years have passed since the release of Kingdom Come: Deliverance in February this year, and since the Warhorse developers have not yet announced a new title, the community has to make do on its own. In addition to all sorts of modifications, which the people of Warhorse supported by releasing the necessary tools, there is also a remake of the Czech RPG in the backdrop of Minecraft. His task is to rework the famous map with several villages, castles and other sights as faithfully as possible and for the first time also to offer the world Kingdom Come: Deliverance for playing in multiplayer.
Behind the Kingdom Craft: Deliverance project is a group of 14 builders led by streamer Amy Gough, performing under the nickname Little Biscuit. From the beginning of December, she started toying with the idea of importing a KCD map into Minecraft and then embarking on ant work in the form of manual landscaping and especially the construction of individual buildings with an emphasis on the highest possible level of detail. On her Twitter it is then possible to follow the progress of the past month, which resulted in the release of the first trailer with a flyby over the familiar, although this time more angular the world of a successful Czech game.
The origin of the project did not escape the Warhorse studio either, when Dan Vávra, marketing manager Jiří Rýdl or the duo of composers Jan Valta and Adam Sporka responded to it in comments under a video on YouTube or directly on Twitter.
As it seems from the shots, the majority of Skalica is finished, from where the main character flees to Talmberk at the beginning of the game, other parts of the map should be added according to Little Biscuit as individual members of the team will be able to address. As for the usability of the map for real play, the authors of the remake confidently talk about the complete transfer of KCD to the world of Minecraft, but from all available information it is clear that they really mean “only” the location without any content. Players on the server, which will initially be limited to only one hundred concurrently connected people, will complete this themselves, and the author cites the reconstruction of the initial attack on Skalice and other events based on the story of KCD as an example.
The origin of the project did not escape the Warhorse studio either, when Dan Vávra, marketing manager Jiří Rýdl or the duo of composers Jan Valta and Adam Sporka responded to it in comments under a video on YouTube or directly on Twitter. According to their reactions, they like Kingdom Come: Deliverance in Miencraft, which, on the other hand, the author of the whole project values very much and, of course, also draws attention to the reactions of the developers of the original game. At the same time, she encourages everyone who likes her work to visit her on Twitch and watch the gradual emergence of other parts of the map.