Games

FIFA 22 is introduced in the first shots of playing -apkrig

If you have hopefully received the first information about the new form of eFootball from Konami, so that you are subsequently thrown into great uncertainty, we probably do not have good news for you at the end of the week, even from the competition camp. Although FIFA 22 from Electronic Arts appears in the first shots of playing one match, at first glance – and especially to the unpleasant surprise of the players – it is not very different from the last two years. The developers talked about a new animation system – Hypermotion – but the players glide strangely when moving on the lawns and the result does not seem explicit. new. However, the presentation is probably most hurt by the fact that the players started playing, always moving on the border of the most effective goal, and the overall form of the match is more reminiscent of exercises in loops and learned actions.

The actors of the first FIFY 22 presentation are players Tom Leese and Tekkz, who entered the game with their teams from the FIFA Ultimate Team mode. The developers clearly demonstrate what is most important to them, and according to hundreds of comments, players are not entirely enthusiastic. The whole video is less than 20 minutes long, so it provides enough material to assess how the goalkeepers behave, how the referees react, or how the celebration animations look like, but even here EA may have stepped a bit alongside selecting players who are used to quitting them. so that it can continue to play.

The effects of Hypermotion may not be so revolutionary, as the developers forwarded, but given the different styles of play, they could eventually stand out a bit more out of the game.

But so that we don’t just freak out over the first shots when the game slows down a bit, or when you notice players who aren’t on the ball at the moment, the movement is very smooth and you can see the differences compared to the previous year. They may not be so revolutionary, as the developers forwarded, but given the different styles of play, they could eventually stand out a bit more out of the game. After the match, both players also commented on the animation of the ball and the overall more believable feeling from the game, which is also underlined by the goalkeepers, whose behavior and abilities the developers had to post after the August beta. to reach. They seemed too good, which changed.

Unfortunately, it is clear how strong the shots with the fake are, from which the first two goals were scored, and this is a fact that the discussants also notice. It is now relatively easy to twist the ball behind the back of a run-in goalkeeper and there are growing concerns that he has given a single match a glimpse of what everyone else will look like. Honestly, I can’t know it personally – FIFU for God’s sake competitive level I don’t play – but maybe the artificial intelligence of the players in the defense will hit, which on the contrary seems to be relatively high quality.

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