Cyberpunk loses players just like other story games -apkrig

The statistical portal GitHyp, which collects data on individual games on Steam, came up with an analysis of Cyberpunk 2077. Watching specific data would be interesting, regardless of the case surrounding the actual launch of the game, considering the latest work of developers from the CD Project On December 12, RED was talked about as the fastest-selling PC title in history. However, the result is not very positive given the circumstances, and as the headline of the report suggests, Cyberpunk 2077 lost most of its active players to Steam in less than a month. However, this does not contradict the mostly positive evaluation and especially the first place in the current table of sales in the mentioned store.

We’re talking about an outflow of more than 80 percent of players in 26 days, which may seem alarming at first glance, but it’s actually a common trend in most single-player games.

As GitHyp points out, Cyberpunk 2077 recorded over a million players on Steam on Day 1, breaking Fallout 4’s first day record of Day 1, only 472 thousand players. In the last 24 hours, however, only 165,000 players have played Cyberpunk 2077 simultaneously, and the number is declining every day since its release. That’s why we’re talking about the outflow of more than 80 percent of players in 26 days, which may seem alarming at first glance, but it’s actually a common trend in most single-player games. However, GitHyp notes that in open-world games, the ebb tends not to be so fast, as indicated by the numbers of virtually all randomly selected titles. According to the SteamCharts portal, the decrease after the first month is usually around 40-60 percent, which applies, for example, to the aforementioned Fallout 4, the Czech Kingdom Come: Deliverance, GTA V and The Sorcerer 3.

Source: GitHyp

The previous game from the CD Project RED started in May 2015 with much less interest from players – in the first month it was played simultaneously by only 92 thousand people – in June the number dropped to only 55 thousand and the next month later it was 22 thousand concurrent players . It is also interesting that probably due to the hype around Cyberpunk 2077 and the desire to play at least something from the CDP, the number of Sorcerer 3 players has been rising since October, from about 27,000 players playing at a time to the current value of 42,000 with about half the daily average. However, movements in statistics can also affect various trends and discount events, which logically can excite the popularity of some games.

But back to Cyberpunk 2077 – that this is not an unexpected problem, the table of sales on Steam, which the game dominated at the end of the week ending January 2, suggests. In second place were pirates from the Sea of ​​Thieves and in third place was surprisingly VR headset Valve Index, which pushed the very popular Rust to fourth place these days. In addition, it is very likely that when the situation around Cyberpunk stabilizes and the developers release some of the planned story DLCs, interest in the game will increase again and too much deviation from the series will probably not happen.

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