Introducing the mobile version of the legendary Command & Conquer series has prompted an exciting discussion. Not the kind that EA would like. The game finally came out and I have to say that I have not played such a fun dueling game since the release of Clash Royale.
This is a fair comparison because at first glance both titles resemble. However, they differ in design and detail. C & C is much more strategic and more complicated. Units are not only challenging but also controlling. And if you want to win, it is not enough to guess your opponent, but also to deal with your soldiers properly. It is divided into infantry, vehicles and air, while each unit fits against another type. That is why you must constantly react to the situation.
Every battle graduates. First, you have to build the appropriate buildings to create the units, but of course you also get the crystals. You can afford the most frightening machines at a later stage. The goal is not simply to shoot the enemy, but to keep most of the platforms to control the launch ramp. From that time on, the rocket will fly. Of course, you want to level the ground with the opponent’s base.
A free-to-play model is based on what you know. Winning points are waiting for you to unlock the chests full of new cards. Cards are used to upgrade units, but you also need money or crystals to speed up your actions. So far I have been playing without paying, but in the meantime you will find players who are simply better equipped and your rising chips will stop. But I feel that Rivals appreciates experience and tactics more than other similar games.
Of course, this is not a full-fledged strategy, but EA has managed to very well balance complexity and manageability mobile phones. The free-to-play model will certainly develop, but so far it does not seem to be tragic. Command & Conquer: Rivals is a surprisingly fun game with the possibility of different strategies, nice graphics and brilliant explosions.