Games

At the start of eFootball there will be animations and some kicks -apkrig

Let’s face it, the transformation of the famous Pro Evolution Soccer football series from Konami into a free to play modular affair of eFootball is not going completely smoothly. The first horror in the players caused a technical demo, to which Konami did not provide clear enough communication and the players had no idea what it actually appeared to download. Other unclear information came to the account of the content, or its future distribution, which in a not very friendly sense crowned the confirmation that in the beginning eFootball will be only a limited demo version with a small number of teams and modes. And now comes the first full-fledged gameplay trailer with lighting of interesting new gameplay, which you have to read about in the video in the headlines, and moreover, not all elements are available when eFootball arrives.

https://www.youtube.com/watch?v=K84Mt8FhgME

The way eFootball is presented is de facto a second extreme, compared to how the Electronic Arts developers present the last few years of their FIFA series. While on the one hand we have elaborate shots of real footballers talking about what football is all about the sounds of football, and on the other hand there is a technical video with generic music and subtitles that you have to read to understand exactly what a video is. presents. And when you read them, you can’t watch what’s going on in the video. If it’s an inconspicuous way to double the nearly seven-minute footage, then we should probably praise Konami, but something tells us it wasn’t the primary interest. And it’s a shame, because although it’s very easy to cut back on commentary level and start talking about the fact that the footage undoubtedly comes from the mobile version – ha ha ha – the gameplay itself looks good, as does the movement of players in specific situations.

For some animations or more vigorous passes, resp. kicks comes a not very understandable warning that this is content that will be added to the game in one of the future updates.

As Konami proves, the development of eFootball and the transition to the Unreal Engine is due to careful research, which brings with it, for example, smoother movement during dribble, more natural introduction of the ball back into play, even when someone throws a new ball to the football player from behind depending on the game, possibly more elaborate one-on-one duels. But due to the presentation and weaker graphics without the expected gloss The changes are void, so no volley of praise and expectations that eFootball outperforms the competition in the field of gameplay does not come. What’s worse, with some animations or more vigorous passes, resp. kicks comes a not very understandable warning that this is content that will be added to the game in one of the future updates. In other words, Konami is sending a signal that the gaming experience – regardless of graphics, content or license – will not be complete from the start, and the matches will need to be diametrically opposed over weeks and months to what eFootball looked like in the beginning.

Source: Konami

Gameplay elements, but also, for example, support for haptic feedback on the DualSense driver, will arrive along with other content / technical packages, as Konami previously pointed out. It is about making cross-platform multiplayer available between platforms, online leagues, other game modes or the Match Pass system, guaranteeing additional rewards for persistent gaming. The highlight of the upcoming updates for this year will be the opportunity to play the mobile version using a gamepad and thus open matchmaking for all players on all platforms. We will get the first bite in the autumn, maybe it won’t be like that hungrilyas it seems so far…

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